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Math and data to maximize scratchoff wins.

Math and data to maximize scratchoff wins.
(Edited repost: the original post required a couple of small changes.)
I've been crunching a lot of numbers, sending a lot of FOIA requests, and searching for advantages.
I want to share a little bit of what I've learned so far.

Overview

These are a couple of the rules I've determined will help you win more often.
  • Play tickets that have sold many tickets and have many unclaimed grand prizes.
  • Prefer playing a few higher priced tickets over many lower priced tickets.
That's all there is to it. I'll explain the reason behind the rules in the rest of this post.

Play tickets that have been sold for a long time and have a large number of unclaimed grand prizes.

To understand this rule, you need to know a little bit of math. It's not much. It can be explained in simple terms. But it's powerful enough to beat blackjack in the casino. What you're about to read is the foundation behind card-counting. But here, we use it to beat scratch offs.
There is an important difference between scratch offs and draw games like Powerball.
In draw games, every draw is "independent". What I mean by that is the results of a previous draw have no effect on the results of the following draws.
If the draw for a pick 3 game is "3", "1", "9", then the odds that the following draw is also "3", "1", "9" are the exact same.
This is counter-intuitive to a lot of people. If you flip a coin 3 times and it comes up heads all 3 times, then it's natural to think that it's more likely to come up tails on the next flip. But it's not! It is still equally likely to be either heads or tails on the 4th flip.
The counter-intuitiveness of this is known as the "Gambler's Fallacy" and can be read about many places online, https://en.wikipedia.org/wiki/Gambler%27s_fallacy, so I won't go into any more detail. Just know that it's a mathematical fact. The previous results of a draw game have no effect on future draws.

How are scratch offs different?

But with scratch offs, previous results do affect the future. It's obvious when you look at an extreme example. Consider what happens if there is a single grand prize in 1 million unscratched tickets. Your odds of getting the grand prize is 1 in a million. But now imagine you just watched the person in line in front of you buy a ticket, scratch it, and reveal the grand prize. Now there are no more grand prizes. Your odds are exactly 0!
In that extreme example, it's clear that past results affect future odds.
This is completely different from a draw game. In a draw game, if someone hits the Powerball jackpot with 09, 36, 49, 56, 62, 08, then that doesn't mean you should or shouldn't play those exact same numbers next week. They are just as likely to appear again as any other set of numbers.
But scratch offs aren't randomized with each purchase. Scratch offs are randomized once, when the tickets are printed. Then, as the tickets are bought and scratched, the remaining tickets become less random.
This is just like counting cards at blackjack. The deck is shuffled once at the beginning of the game. Then, as cards are dealt, the deck becomes less random. Once it becomes less random in favor of the player (more big cards remaining than little cards), then the player has an advantage and can increase their bet.

How do you know which tickets have have many unclaimed grand prizes and few remaining overall tickets?

Most states publish this information on their lottery homepages.
Here is an example from the Florida Lottery for the $3 Multiplier Crossword https://www.flalottery.com/scratch-offsGameDetails?gameNumber=1429

https://preview.redd.it/9p5sp880x9p51.png?width=481&format=png&auto=webp&s=3d5dc49e773243274dca0952502b06f51f0d54c1
That table has a column showing the total number of tickets printed at each prize tier and another table showing the number of tickets claimed at each prize tier.
The lowest-value ticket is usually the most common. It often has hundreds of thousands of tickets printed. There is something in math known as "the law of large numbers" that makes the lowest price ticket a good indicator of what percentage of tickets have been sold. Even though the state doesn't publish how many tickets in total have been sold, and even though they don't say anything at all about the non-winning tickets that have been sold, we can use the lowest-priced ticket as a good estimator.
In the image above, you can see that 3,170,852 tickets were printed that were $3 winners. Of those, only 603,652 remain.
With some simple math, we can convert that to a percentage.
603,652 / 3,170,852 = 0.19
So about 19% of the tickets remain. 81% of the tickets have been sold.
How about the grand prizes? Are there a large number of grand prizes remaining in relation to how many tickets have been sold? To know that, we need to convert the number of grand prizes remaining to a percentage also, that we we can compare percentages to percentages, apples to apples.
There are 4 grand prizes remaining out of 20 total grand prizes printed.
4 / 20 = 0.20
So 20% of the grand prizes remain. That's almost exactly where we expect to be. That means there is not a lot of grand prizes remaining in relation to the total number of tickets remaining.
If there were 5 grand prizes remaining, then the percentage remaining would be 5 / 20 = 0.25, or 25%. Then there would be 5% more grand prizes than expected. If that were the case, this might be a good game to play!
Knowing this, you can check back daily or weekly and see how the numbers change. Every day, more tickets will be sold.
Let's say a few weeks pass and couple hundred thousand $3 winners are claimed. Now there's 400,000 $3 prizes remaining.
400,000 / 3,170,852 = 0.126
If no grand prizes have been claimed in that time, then now there's only about 12.6% tickets remaining but still 20% grand prizes remaining. Grand prizes are almost 8% more likely than average!
Check your state lottery website and you can perform these calculations for whatever games you like to play.

Prefer playing a few higher priced tickets over many lower priced tickets.

I wrote software to automatically analyze every scratch off game from many different states.
As part of that analysis, I calculate the total amount of prizes that will be paid out. Since the states publish on their websites the total number of tickets at each prize tier and the value of each prize. I simply multiply the number of tickets at each tier by that tier's value and then sum the results for each tier of a game.
Another number I calculate is the cost to buy every ticket. That's a lot easier. It's simply the total number of tickets printed times the price of each ticket. If a game prints 14 million tickets and each ticket costs $10, then the cost to buy every ticket is 14 million times $10, or $140 million.
Those two numbers are all we need to calculate the "expected value" of a game.
If a game has $100 million in prizes and it would cost $140 million to buy every ticket, that means the state will make $40 million in profit. That profit comes out of our pockets.
But we can minimize our losses by playing games where the state has the least profit.
Here's a simple example. Which game would you rather play?
Game A: $100 million in prizes where it would cost $140 million to buy every ticket. Game B: $120 million in prizes where it would cost $140 million to buy every ticket.
Obviously, game B is better. The state takes less profit. That means more money in our pockets.
This is one way to rank the quality of a game. The more money that is returned to players and the less money that the state keeps as profit, the better the game.
By analyzing data from every game for multiple states, I have determined the average quality for different priced tickets.
This graph below tells the whole story.

https://preview.redd.it/u6hm1t7gx9p51.png?width=1645&format=png&auto=webp&s=5cd0e3afc3ef411ec7d62c23dacd14ef74291b7b
It is clear that on average, higher priced tickets are better.
Spending $100 on $20 tickets will result in an average win of $71.95 while spending $100 on $2 tickets will result in an average win of $65.65. By buying $20 tickets rather than $2 tickets, you will win an average of $6.30 more!

Why do states pay out more for higher priced tickets?

This advantage comes from economics.
It costs roughly the same amount for the state to print a $1 ticket as a $20 ticket.
Here's a table that shows the prices that GTECH, a ticket printer, proposed to the Texas Lottery.

https://preview.redd.it/gqpn85whx9p51.png?width=1295&format=png&auto=webp&s=c21158fa868caa4da444a5ec8404f9a8a822d3be
Usually, lower priced tickets are smaller. A $1 ticket might be 2.4 inches x 4 inches while a $20 ticket has more gameplay options and might be 10 inches x 4 inches. Those dimensions correspond to the "A" and "E" columns in the table above.
The values you see in each row are the cost per 1,000 tickets.
Let's compare.
The cost of 1 million $1 tickets of 2.4 inches x 4 inches in packs of 250 would cost $33.78 per 1,000 tickets, or about $0.034 per ticket.
The cost of 1 million $20 tickets of 10 inches x 4 inches in packs of 50 would cost $59.50 per 1,000 tickets, or about $0.06 per ticket.
That's 3.4 cents per $1 ticket and 6 cents per $20 ticket.

Why are higher priced tickets better?

The state needs to make a profit on the lottery. That's the whole point of the lottery: to make money to pay for services like education and roads.
Money that goes towards ticket printing is wasted. It's money that is taken from the players and is not kept by the state.
The less money that goes towards ticket printing, the more money is available to pay out in prizes (and to go towards public goods).
While the $20 ticket may cost more to print than the $1 ticket (6 cents vs 3.4 cents), the percentage of the ticket price that goes towards printing costs is lower.
6 cents is only 0.3% of $20. That's zero-point-three percent. Less than half of a percent of the ticket price goes towards the printing costs.
3.4 cents out of $1 is 3.4%, or over 3% of the ticket price going towards printing costs.
If you were to buy $100 worth of $1 tickets, the state would have paid $3.4 to ticket printers, leaving only $96.60 in funds to split between paying players through the prize pool and funding things like public roads and education. But if you were to buy $100 worth of $20 tickets, then the state would have paid only $0.18 to ticket printers! That leaves $99.82 to split between the prizes and state funding.
Note: The above is a simplified calculation that doesn't take the full cost of each ticket from printing to disposal. There's obviously costs associated with shipping and other services. But I wouldn't expect the percentages to change much. The economics of high-price vs low-price tickets is still the same.

Good luck!

I want to close by wishing you good luck. But now you know there's more to it than just luck. Use these tips and tricks to your advantage and make your own luck.
A final word of caution: even if you follow all of this advice, it's still practically impossible to consistently make profit from scratch offs. The best that almost anyone can do is to increase their "expected value".
submitted by Dr-Lotto to Lottery [link] [comments]

Susan Varraso (July 16, 1936 - October 27, 2020)

SUSAN VARRASSO
July 16, 1936 - October 27, 2020
Susan Varrasso, age 84, passed away peacefully in the comforts of her own home, after a short bout with lymphoma. She was surrounded by the abundance of her daughters’ love. Susan was born in Cornell, WI, and graduated from Raymond (WA) High School in 1954 and attended business school in LA.
Susan became a full-time mom to Nina, and to sister, Jana. She settled with her husband, Louis Varrasso, in Vancouver, WA, in 1979. In 1988, she began working at the Clark County Public Health Department until retirement in 2001.
Susan’s first priority was always family. She instilled the importance to her daughters of being a good listener and strongly believed that a person learns more about life, not by speaking, but by listening. She practiced this philosophy every day of her life. Susan was a devoted mother, grandmother and friend to many. There was never a family gathering that she missed. Her daughters and grandchildren were the love of her life and loved to spend time with them.
Susan had a love of crosswords, which kept her brain so sharp! In her younger years, she thoroughly enjoyed bowling and going on bus tours with friends. She also loved her weekly cribbage games with friends, experiencing all genres of movies and music, and going on excursions to local casinos to play slots. Lastly, she never missed attending the weekly Catholic church service.
Susan will be remembered by all as a consistent voice of reason, always willing to lend an ear and known as a classy lady who lived her life with the utmost integrity.
Susan was preceded in death by her devoted husband, Louis Varrasso.
She is survived by daughters, Nina (Braden) Strickler and Jana (Loren) Flindt; grandchildren, Drew, Collette, Zachary and Sara; brother, Jan; and sister, Penny.
Services will be held on Friday, Nov. 13, at 2 p.m. However, due to COVID-19, numbers are limited, and by invitation only. If unable to attend, the family invites you to sign her guest book @ www.evergreenmemorialgardens.com or share a memory @ www.columbian.com/obits. She was deeply loved by many and is missed immensely. In lieu of flowers, donations can be made to NW Kaiser Permanente Hospice.
source: http://obits.columbian.com/obituaries/columbian/obituary.aspx?n=susan-varraso&pid=197070596
submitted by portlane to deadpeoplepdx [link] [comments]

Math behind maximizing Scratch Off wins

Math behind maximizing Scratch Off wins
I've been crunching a lot of numbers, sending a lot of FOIA requests, and searching for advantages.
I'm trying to organize everything I've learned into a single source of truth, but in the meantime I want to share a little bit.

Overview

Follow these simple rules and you will win more often.
  • Play tickets that have sold many tickets and have many unclaimed grand prizes.
  • Prefer playing a few higher priced tickets over many lower priced tickets.
That's all there is to it. I'll explain the reason behind the rules on the pages that follow. You'll also learn how to use these rules to maximum advantage.

Play tickets that have been sold for a long time and have a large number of unclaimed grand prizes.

To understand this rule, you need to know a little bit of math. It's not much. It can be explained in simple terms. But it's powerful enough to beat blackjack in the casino. What you're about to read is the foundation behind card-counting. But here, we use it to beat scratch offs.
There is an important difference between scratch offs and draw games like Powerball.
In draw games, every draw is "independent". What I mean by that is the results of a previous draw have no effect on the results of the following draws.
If the draw for a pick 3 game is "3", "1", "9", then the odds that the following draw is also "3", "1", "9" are the exact same.
This is counter-intuitive to a lot of people. If you flip a coin 3 times and it comes up heads all 3 times, then it's natural to think that it's more likely to come up tails on the next flip. But it's not! It is still equally likely to be either heads or tails on the 4th flip.
The counter-intuitiveness of this is known as the "Gambler's Fallacy" and can be read about many places online, https://en.wikipedia.org/wiki/Gambler%27s_fallacy, so I won't go into any more detail. Just know that it's a mathematical fact. The previous results of a draw game have no effect on future draws.

How are scratch offs different?

But with scratch offs, previous results do affect the future. It's obvious when you look at an extreme example. Consider what happens if there is a single grand prize in 1 million unscratched tickets. Your odds of getting the grand prize is 1 in a million. But now imagine you just watched the person in line in front of you buy a ticket, scratch it, and reveal the grand prize. Now there are no more grand prizes. Your odds are exactly 0!
In that extreme example, it's clear that past results affect future odds.
This is completely different from a draw game. In a draw game, if someone hits the Powerball jackpot with 09, 36, 49, 56, 62, 08, then that doesn't mean you should or shouldn't play those exact same numbers next week. They are just as likely to appear again as any other set of numbers.
But scratch offs aren't randomized with each purchase. Scratch offs are randomized once, when the tickets are printed. Then, as the tickets are bought and scratched, the remaining tickets become less random.
This is just like counting cards at blackjack. The deck is shuffled once at the beginning of the game. Then, as cards are dealt, the deck becomes less random. Once it becomes less random in favor of the player (more big cards remaining than little cards), then the player has an advantage and can increase their bet.

How do you know which tickets have have many unclaimed grand prizes and few remaining overall tickets?

Most states publish this information on their lottery homepages.
Here is an example from the Florida Lottery for the $3 Multiplier Crossword https://www.flalottery.com/scratch-offsGameDetails?gameNumber=1429

https://preview.redd.it/he48t0edwzo51.png?width=481&format=png&auto=webp&s=541821009a64b5bf6c4c35f0f5cedd9964ce3b38
That table has a column showing the total number of tickets printed at each prize tier and another table showing the number of tickets claimed at each prize tier.
The lowest-value ticket is usually the most common. It often has hundreds of thousands of tickets printed. There is something in math known as "the law of large numbers" that makes the lowest price ticket a good indicator of what percentage of tickets have been sold. Even though the state doesn't publish how many tickets in total have been sold, and even though they don't say anything at all about the non-winning tickets that have been sold, we can use the lowest-priced ticket as a good estimator.
In the image above, you can see that 3,170,852 tickets were printed that were $3 winners. Of those, only 603,652 remain.
With some simple math, we can convert that to a percentage.
603,652 / 3,170,852 = 0.19
So about 19% of the tickets remain. 81% of the tickets have been sold.
How about the grand prizes? Are there a large number of grand prizes remaining in relation to how many tickets have been sold? To know that, we need to convert the number of grand prizes remaining to a percentage also, that we we can compare percentages to percentages, apples to apples.
There are 4 grand prizes remaining out of 20 total grand prizes printed.
4 / 20 = 0.20
So 20% of the grand prizes remain. That's almost exactly where we expect to be. That means there is not a lot of grand prizes remaining in relation to the total number of tickets remaining.
If there were 5 grand prizes remaining, then the percentage remaining would be 5 / 20 = 0.25, or 25%. Then there would be 5% more grand prizes than expected. If that were the case, this might be a good game to play!
Knowing this, you can check back daily or weekly and see how the numbers change. Every day, more tickets will be sold.
Let's say a few weeks pass and couple hundred thousand $3 winners are claimed. Now there's 400,000 $3 prizes remaining.
400,000 / 3,170,852 = 0.126
If no grand prizes have been claimed in that time, then now there's only about 12.6% tickets remaining but still 20% grand prizes remaining. Grand prizes are almost 8% more likely than average!
Rather than check the state lottery website every day and perform these calculations by hand, there are websites that do the hard work for you.

Prefer playing a few higher priced tickets over many lower priced tickets.

I wrote software to automatically analyze every scratch off game from many different states.
As part of that analysis, I calculate the total amount of prizes that will be paid out. The states publish on their websites the total number of tickets at each prize tier and the value of each prize. I simply multiply the number of tickets at each tier by that tier's value and then sum the results for each tier of a game.
Another number I calculate is the cost to buy every ticket. That's a lot easier. It's simply the total number of tickets printed times the price of each ticket. If a game prints 14 million tickets and each ticket costs $10, then the cost to buy every ticket is 14 million times $10, or $140 million.
Those two numbers are all we need to calculate the "expected value" of a game.
If a game has $100 million in prizes and it would cost $140 million to buy every ticket, that means the state will make $40 million in profit. That profit comes out of our pockets.
But we can minimize our losses by playing games where the state has the least profit.
Here's a simple example. Which game would you rather play?
Game A: $100 million in prizes where it would cost $140 million to buy every ticket. Game B: $120 million in prizes where it would cost $140 million to buy every ticket.
Obviously, game B is better. The state takes less profit. That means more money in our pockets.
This is one way to rank the quality of a game. The more money that is returned to players and the less money that the state keeps as profit, the better the game.
By analyzing data from every game for multiple states, I have determined the average quality for different priced tickets.
This graph below tells the whole story.
https://preview.redd.it/og4i56rewzo51.png?width=1645&format=png&auto=webp&s=defbe6e05ca09a4adb03b0fa011ecfeb8325bb66
It is clear that on average, higher priced tickets are better.
Spending $100 on $20 tickets will result in an average win of $71.95 while spending $100 on $2 tickets will result in an average win of $65.65. By buying $20 tickets rather than $2 tickets, you will win an average of $6.30 more!

Why do states pay out more for higher priced tickets?

This advantage comes from economics.
It costs roughly the same amount for the state to print a $1 ticket as a $20 ticket.
Here's a table that shows the prices that GTECH, a ticket printer, proposed to the Texas Lottery.

https://preview.redd.it/ryg37q7gwzo51.png?width=1295&format=png&auto=webp&s=bace7784335cf41a813262dbf3bf807f0024c16f
Usually, lower priced tickets are smaller. A $1 ticket might be 2.4 inches x 4 inches while a $20 ticket has more gameplay options and might be 10 inches x 4 inches. Those dimensions correspond to the "A" and "E" columns in the table above.
The values you see in each row are the cost per 1,000 tickets.
Let's compare.
The cost of 1 million $1 tickets of 2.4 inches x 4 inches in packs of 250 would cost $33.78 per 1,000 tickets, or about $0.034 per ticket.
The cost of 1 million $20 tickets of 10 inches x 4 inches in packs of 50 would cost $59.50 per 1,000 tickets, or about $0.06 per ticket.
That's 3.4 cents per $1 ticket and 6 cents per $20 ticket.

Why are higher priced tickets better?

The state needs to make a profit on the lottery. That's the whole point of the lottery: to make money to pay for services like education and roads.
Money that goes towards ticket printing is wasted. It's money that is taken from the players and is not kept by the state.
The less money that goes towards ticket printing, the more money is available to pay out in prizes (and to go towards public goods).
While the $20 ticket may cost more to print than the $1 ticket (6 cents vs 3.4 cents), the percentage of the ticket price that goes towards printing costs is lower.
6 cents is only 0.3% of $20. That's zero-point-three percent. Less than half of a percent of the ticket price goes towards the printing costs.
3.4 cents out of $1 is 3.4%, or over 3% of the ticket price going towards printing costs.
If you were to buy $100 worth of $1 tickets, the state would have paid $3.4 to ticket printers, leaving only $96.60 in funds to split between paying players through the prize pool and funding things like public roads and education. But if you were to buy $100 worth of $20 tickets, then the state would have paid only $0.18 to ticket printers! That leaves $99.82 to split between the prizes and state funding.
Note: The above is a simplified calculation that doesn't take the full cost of each ticket from printing to disposal. There's obviously costs associated with shipping and other services. But I wouldn't expect the percentages to change much. The economics of high-price vs low-price tickets is still the same.

Good luck!

I want to close by wishing you good luck. But now you know there's more to it than just luck. Use these tips and tricks to your advantage and make your own luck.
A final word of caution: even if you follow all of my tips, it's still practically impossible to consistently make profit from scratch offs. The best that almost anyone can do is to increase their "expected value". That's a good thing. It's huge. It's great if you're playing for fun and would be buying tickets regardless of the circumstances. But that's not good enought to play more often than you otherwise would. So, please, if you or anyone you know needs support around gambling, please reach out to places like https://www.gamblingtherapy.org/en
Remember:
If you can't afford to lose, you can't afford to play.
submitted by Dr-Lotto to gambling [link] [comments]

Comprehensive Comic Book Catch-Up Guide

(Main Series) Friendship is Magic #1-4 The Return of Queen Chrysalis (Major Storyline)
Main Characters - Mane 6, CMC, Chrysalis
Summary - Queen Chrysalis has returned, replaced all the citizens of Ponyville with changelings, and kidnapped the CMC. Will the our heroes be able to stop her before it is too late? Or will rising tensions between the friends spell out their doom?
Quick Review - A worthy introduction to the comics with some fun character moments. Any comic drawn by Andy Price is worth checking out for the art alone. Chrysalis literally throws a kitten at a wall and it explodes into blood. 6/10

FiM #5-8 Nightmare Rarity (Major) (Highly Recommended)
Characters - Rarity, Mane 6, Luna, Spike
Summary - Rarity is overcome by insecurity and the fear that she doesn't provide enough to the group, and allows herself to be corrupted by Nightmare. As her friends rush to save her, Luna must overcome her own guilty past in order to defeat it again in the present.
Quick Review - Nightmare Rarity's design is superb. So are the moon denizens. Katie Cook's writing style can lean into the absurd sometimes, but she knows how to do an emotional moment. We see how Luna earned her flowing mane. Spike saves the day. Trixie gets a few lines. 8/10

FiM #9-10 Zen and the Art of Gazebo Repair (Highly Recommended)
Characters - Big Mac
Summary - Big Mac has to find nails to fix his gazebo during the Summer Wrap-Up festival. But the world has other plans for him.
Quick Review - Big Mac plays a wonderful comedic straight man. Seriously, the comic is hilarious, the art is amazing, and Big Mac is a chad. Dude has to fight off like four different mares fawning over him, including Luna. He just wants to repair his gazebo, for god's sake. 9/10

FiM #11-12 (Neigh Anything)
Characters - Cadance, Shining Armor, Biff Tannen
Summary - Discover the romantic tale of how Cadance and Shining Armor came to be. Can Shining Armor prove himself worthy to Cadance? Will she choose him over High School Gigachad Buck Withers? Probably.
Quick Review - I enjoy it. Not much to say. Shining Armor belts out some Oingo Boingo for Cadance, and lord knows there is nothing more romantic than singing about how much you love little girls. (6.5/10)

Annual 2013: Equestria Girls (The Fall of Sunset Shimmer)
Characters - Sunset Shimmer, Celestia
Summary - Sunset Shimmer is a magical prodigy. But Celestia will not further her teachings, because despite her prowess, the young sorcerer has much to learn. Sunset believes otherwise.
Quick Review - To everyone clamoring for a proper Sunset backstory and motivation I am proud to announce that this is not it. It's unbelievably vague and generic. It pains me as a massive Shimmerfriend. Also, all the human designs look like ayy lmaos. More so than the show. Hopefully they pick it up in the next EqG comic... (3/10)

FiM #13-14 (My Little Pirate)
Characters - Fluttershy, Mane 6, Hoofbeard
Summary - Fluttershy has become too attached to a fish she rescued, and regrets letting it go. So when a dangerous pirate arrives looking for a crew, she take it is an opportunity to reunite with her fish. Also a pirate adventure thing, Hoofbeard seeks a treasure behind a perilous journey.
Quick Review - Utterly forgettable. I really cannot be bothered to reread it for a review. It was okay I think? (5/10)

FiM #15-16 (The Book Worm)
Characters - Twilight, Mane 6
Summary - A magical bookworm begins devouring his way through Twilight's library. That wouldn't be such an issue (except to Twilight), if the characters from to books didn't begin popping up in the real world. Now Twilight and co must take down the bookworm in it's own domain: The Realm of Books.
Quick Review - I like Pinkie's fantasy world. Another just okay one. Lotta references to other media. Marvel, LoTR, Disney shlock, you get the idea. The void had some solid character moments for Twilight and Rainbow. (6/10)

Friends Forever #1: Pinkie & Applejack
Characters - Take a guess
Summary - In the issue, Applejack and Pinkie Pie enter a baking contest, and culinary hijinks ensue.
Quick Review - Rough start for FF. Predictable and silly. Art here is really not good. However, it does have Guy Fieri pony. (3/10)

Friends Forever #2: CMC & Discord (Highly Recommended)
Characters - CMC, Discord
Summary - Discord takes the crusaders to increasingly dangerous dimensions in their search for a cutie mark.
Quick Review - This one is super sweet. Some of the best Discord showing in the series. The CMC being some of the only ponies to understand and show gratitude towards Discord for his effort is so damn heartwarming. (8/10)

Friends Forever #3: Celestia & Spike (Highly Recommended)
Characters - Celestia, Spike
Summary - Spike wants to get Twilight something nice for her birthday, but the gift he settled on turns out to be slightly hard to come by. He enlists Celestia's help in getting the gift for her student, a gift found deep in the dangerous Crystal Mountains.
Quick Review - By far my favorite portrayal of Celestia. Lot of nice and touching dialogue between her and Spike, and some insight on Celestia's mindset as a ruler and teacher. Shame they went further down the "Celestia is an incompetent and petty klutz" route later on. (8/10)

FiM #17-20 (Reflections) (Major) (Recommended)
Characters - Mane 6, Celestia, Starswirl, Sombra
Summary - Celestia has been secretly visiting another dimension for quite some time. A world where good is evil, and evil is good, and she has fallen madly in love with the benevolent King Sombra. A world where she and Luna are villains threatening to take over both dimensions. And it's all her fault.
Quick Review - This one is super polarizing. For me, it's a collection of great ideas utilized poorly. The mirror dimension is a very interesting concept that I wish would be re explored. And i'm content with all the characters. But the climax, touching as it maybe, kinda dampens this one for me. Still, (7/10)

Friends Forever #4: Twilight & Shining Armor
Characters - ^^^^^
Summary - Twilight Sparkle is worried her and Shiny have drifted apart since their foalhoods. An opportunity presents itself to rekindle when her and Shining Armor team up to catch a ghost that haunts the Crystal Empire palace.
Quick Review? - Turns out, there are a lot of FF comics, and a lot of them are pretty inconsequential. There are only so many times I can say, "It was cute. I liked it." before that gets redundant. So unless I have something more to say, i'm gonna reduce these to just Rating and Summary. Pretty good tho. (6/10)

Friends Forever #5: Fluttershy & Zecora
Summary - Fluttershy and Zecora try to figure out why Fluttershy can suddenly hear her animal friends talk. Spoilers: It was Discord. Go figure.
Rating - (4/10)

Friends Forever #6: Rainbow Dash & Trixie
Summary - Rainbow Dash is called upon by a newly crowned Queen Trixie to perform for a kingdom of Diamond Dogs. Turns out being Queen isn't all its cracked up to be.
Rating - I mean, it's got Trixie. (6/10)

FiM #21-22 (Manehattan Mysteries) (Recommended)
Characters - CMC, Babs, Trixie, AJ, Rarity
Summary - Doesn't need one. Trixie and Babs are in it. Go read it.
Quick Review - The relationship between Babs and Trixie here and they parallels they draw from each other are pretty great. I always love those kinds of strange character interactions. (7/10)

Friends Forever #7: Pinkie & Luna
Summary - Princess Luna seeks Pinkie Pie's help in making ponies laugh so she can participate in a Royal Event.
Rating - (6/10)

Friends Forever #8: Applejack & Rarity
Summary - Typical Rarijack episode, road trip edition.
Rating - It introduces those stupid bull cowboys. For that (4/10)

FiM Issue 23 (Pets to the Rescue)
Characters - Angel, Winona, Opalescence, Owliscious, Gummi, Tank
Summary - When there owners are nowhere to be found, the pets team up and must set out to find their owners and assist them in whatever magical conundrum they may have found themselves in.
Quick Review - I think the villain here would have been really interesting in almost any other scenario. Other than that, minimal dialogue, and the art isn't exceptional, so (5/10)

Friends Forever #9: Granny & The Flimflam Bros
Summary - Granny Smith helps Flim and Flam patch things up after they have a falling-out over a mare.
Rating - This one is pretty wholesome. (7/10)

FiM Issue 24 (Discord in Time)
Characters - Discord, CMC, Flutters
Summary - Discord take the CMC and Flutterbutter on an a journey through time to show them some animals. Hijinks ensue.
Quick Review - Another really nice Discord issue. He isn't use to having all these friends and watching out for them in his chaos, so he drags them along in his dangerous adventures. He then immediately forgets this lesson. (7/10)

Friends Forever #10: Fluttershy & Iron Will (Major)
Summary - Fluttershy helps Iron Will with has marital problems.
Rating - (6/10)

Friends Forever #11: Rainbow Dash & Spitfire
Summary - Rainbow Dash helps Spitfire overcome her greatest fear: Children.
Rating - Art style is cute, but super jarring. (6/10)

FiM #25-26 (The Good, the Bad and the Ponies)
Characters - AJ, Mane 6, Bulls
Summary - Doesn't matter.
Quick Review - Don't read this one. Seriously, it's bad. Nothing really makes sense. Applejack has some sort of brain defect. Twilight arbitrarily cannot use her magic on Equestrian citizens. Even when they are dangerous criminals, apparently? (1/10)

Friends Forever #12: Pinkie & Twilight
Summary - Twilight tries to help Pinkie overcome her harrowing cocaine addiction. When that fails, Twilight starts doing coke herself to make the guilt go away. Pinkie stops doing coke for like five minutes, and Twi considers that a success.
Rating - (4/10)

Equestria Girls Annual 2014: Holiday Special
Characters - Humane 6, Sunset Shimmer, CMC
Summary - The holidays are nearing, and Sunnybun is feeling pretty down in the dumps. The girls try to cheer her up by inviting over for a few nights of debauchery. This cheers her up a bit. So, the Humane 5 go home on the shortbus and Sunny walks home, finally content with herself. Meanwhile the CMC decide that Sunset is keeping them from spending time with their sisters(?) and start a social media account in her name, called Anon-A-Miss, which they use to spread explicit photos of their sisters from the "sleepovers" and frame Sunset. Everyone in the school begin to tragically suffer from severe mental deficiencies and buy it immediately. Because the chick who just saved all of your sorry asses from soul sucking harlots like a week ago is going to post shit about her friends with her fucking face attached to the account.
Quick Review - I really wish I could shit on this more, but I got quite a bit to get through. (-3/10)

Friends Forever #13: Rarity & Babs Seed
Summary - In the issue, Rarity must entertain Babs Seed when Sweetie Belle falls ill. Turns out Babs idea of entertainment is different than Rarity's.

FiM #27-28 (The Root of the Problem) (Major)
Characters - Mane 6, Bramble, King Aspen
Summary - The Everfree spontaneously begins protruding into Ponyville. At the root of this problem, the druid-esque Deers who wish to reclaim the parts of their forest that were lost.
Quick Review - The Deer are really neat, and having them be the night elves of Equestria is a fun concept. But the deer people kind of get the shaft, and most of the story focuses on the avaricious minotuar Well-to-do. (6.5/10)

Friends Forever #14: Luna & Spike
Summary - In the issue, Princess Luna enlists Spike's help in solving a dragon problem in Fillydelphia.
Rating - Luna and Spike spend three pages together, and the rest of the story is focused on an annoying pink fangirl dragon. (4/10)

Friends Forever #15: Applejack & Mayor Mare
Summary - In this issue, politics are boring.
Rating - (5/10)

FiM Issue #29 (Ponymania XXIX)
Characters - Cheerilee, Cherry Blossom
Summary - Cheerilee reunites with her twin sister—one of the most famous wrestlers in Equestria. But when Cherry Blossom gets injured, Cheerilee is forced to take her place in the ring.
Quick Review - As with most Jay Fosgitt's stuff, cute, but a lot of fluff and not much to carry an interesting story. (6/10)

FIENDship is Magic #1: King Sombra (Major) (Highly Recommended)
Characters - Sombra, Radiant Hope
Summary - Twilight Sparkle and Princess Cadance discover King Sombra's diary and learn of his rise to power. But before that, how he was a sickly outcast, a troubled young amnesiac whose only friend was the equally strange Radiant Hope, who still had imaginary friends.
Quick Review - Much needed backstory for Sombra, and very well done at that. His connection to Radiant Dawn feels genuine, and his corruption by way of shitty crystal ball is absolutely tragic. My dude just wanted to go the Crystal Faire ): Also Princess Amore fucking dies. (9/10)

FIENDship is Magic #2: Tirek (Recommended)
Characters - Tirek, Scorpan, Sendak
Summary - Tirek, young and ambitious, sneaks out of his royal families castle to visit the unhinged sorcerer Sendak to learn more about magic. Scorpan is worried about his brothers ambitions.
Quick Review - Doesn't add much character depth to Tirek, but it's suitable. Presents a lot of cool ideas not explored as thoroughly as they could be. Leaves a lot up to interpretation and head canon. (7/10)

FIENDship is Magic #3: Sirens (Non-Canon)
Characters - The Dazzlings, Starswirl
Summary - The fate of the world is determined by a music battle, and if the Dazzlings win, all is lost. This is not Rainbow Rocks.
Quick Review - Not a single character acts in character, and while the other Fiendship issues are take themselves pretty seriously, this one is drastically different tonally and opts for comedy. Which really sucks, because I wanted actual backstories for the Sirens. Humor falls flat as well. (2/10)

FIENDship is Magic #4: Nightmare Moon
Characters - Nightmare Moon, Nyx (Not that Nyx)
Summary - A recently banished Nightmare Moon attempts exacts revenge on Princess Celestia through the world of dreams. The Nyx, the keepers of the dreams, will not allow it.
Quick Review - I much prefer Nightmare Moon as a manifestation of Luna's negative emotions over depictions a corrupting parasitic entity. Story is serviceable, a bit sad, nothing noteworthy. (6/10)

FIENDship is Magic #5: Queen Chrysalis (Major)
Characters - Twilight, Chrysalis
Summary - The Mane Six visit the imprisoned Queen Chrysalis, who recounts her past exploits.
Quick Review - Case of unreliable narrator here. Chrysalis implies that changelings are made of pure dark magic, which is an idea I actually quite like, but having them reform like they did would say otherwise. Story is sorta all over, like a Chrysalis anthology short. (6/10)

Friends Forever #16: Diamond Tiara & Silver Spoon
Summary - Diamond Tiara and Silver Spoon compete against the Cutie Mark Crusaders in a scavenger hunt.
Rating - Smokin' hot goth pony makes an appearance. (7/10)

FiM #30-31 (Ponyville Days)
Characters - Rarity, AJ, Twilight
Summary - Civil War over a land dispute or something, can't really be bothered with this one.
Quick Review - As far as I remember, this is one of the issues that gives everyone in Ponyville a crippling case of "has to wear a helmet while outside". Dumbing down characters to make a story work is obnoxious. (3/10)

Friends Forever #17: Twilight & Big Mac
Summary - Twilight takes a trip into Big Mac's brain to learn how to focus as well as he does.
Rating - (7/10)

Friends Forever #18: Rainbow Dash & Fluttershy
Summary - Rainbow Dash and Fluttershy go to their flight camp reunion.
Rating - Pretty adorable. (7/10)

FiM #32-33 (Night of the Living Apples)
Characters - Mane 6, Spike
Summary - Apples take over Ponyville. Our heroes turn into bats. This is not a crackfic.
Quick Review - Batpony designs are pretty damn cool. Story is whatever. (5/10)

FiM #32-33 (Night of the Living Apples)
Summary - Rarity gets carried away when she goes into business with Mr. and Mrs. Cake.
Rating - (6/10)

Friends Forever #20: Luna & Discord (Recommended)
Summary - Princess Luna helps Discord when he has trouble sleeping.
Rating - Neat character dynamic. Good stuff for Luna and Discord. (8/10)

FiM #34-37 (Siege of the Crystal Empire) (Major) (Non-canon) (Highly Recommended)
Characters - Sombra, Mane 6, Chryssi, Umbrums
Summary - A mysterious new villain brings several of the series' past antagonists together to attack the Crystal Empire.
Quick Review - I want to keep my gushing about this one brief. The umbrum design and lore are some of the best things to come out of the comics. This Sombra is infinitely better than the one in the show. I definitely didn't cry at the end because i'm a big boy. (9/10)

Friends Forever #21: Spike & Zecora
Summary - Spike and Zecora save Ponyville from a disease, and only they are immune.
Rating - (7/10)

Friends Forever #22: Celestia & Pinkie
Summary - Princess Celestia tasks Pinkie Pie with making the perfect cake for Princess Luna's birthday party.
Rating - Barely any Celestia. (4/10)

Friends Forever #23: Applejack & Fluttershy
Summary - Applejack and Fluttershy become involved in the search for a legendary creature called the Pigasus. They must keep its existence a secret.
Rating - No Kirin (5/10)

Friends Forever #24: Rarity & Gilda
Summary - Gilda enlists Rarity's help in designing uniforms for a new sports team in Griffonstone.
Rating - (6/10)

FiM #38-39 (Don't You Forget About Us)
Characters - CMC, Diamond Tiara, Snips, Snails
Summary - The Cutie Mark Crusaders, Diamond Tiara, Silver Spoon, Snips, and Snails become lost in the mountains during a class field trip. AB and Diamond Tiara are forced to learn how to work together.

Friends Forever #25: Rainbow Dash & Twilight
Summary - Rainbow Dash seeks Twilight Sparkle's help after her wings mysteriously vanish.
Rating - Weird body horror. (7/10)

Friends Forever #26: Shining Armor & Prince Blueblood
Summary - Shining Armor is forced to work with Prince Blueblood on a diplomatic mission to Yakyakistan.
Rating - Holy shit they made Blueblood redeemable. (8/10)

FiM Issue #40 (Twilight meets Spike)
Characters - Twilight, Spike
Summary - You know, it's exactly how it sounds.
Quick Review - Very cute. (7/10)

Friends Forever #27: Pinkie & Granny Smith (Recommended)
Summary - Pinkie Pie offers to help Granny Smith after she breaks her hip right at the start of cider season.
Rating - Precious. (7/10)

FiM Issue #41 (Rainbow Dash and the Very Bad Day)
Characters - Zecora, Rainbow
Summary - Rainbow Dash is being a c**t, and enrages literally everybody else in Ponyville. In other words, they captured her character just right in this one.
Quick Review - I like rhyme schemes, but I hate bluefast. (4/10)

Friends Forever #28 Princess Luna and the Cutie Mark Crusaders
Summary - The Cutie Mark Crusaders assist Princess Luna during a foal slumber party at Canterlot Castle.
Rating - I like bone pony. (6/10)

FiM Issue #42 (A Pinkie Pie Story That Pinkie Pie Kinda Sorta Remembers) (Recommended)
Characters - Rarara, Ponker Po
Summary - Pinker Pop, still cooling off from her ten month long cocaine binge, tries to help Rarity make a gift for a friend very special to her.
Quick Review - Very cute, very funny, cried. (8/10)

Friends Forever #29 Rarity and Maud Pie
Summary - Rarity assists Maud Pie in her rock science interests and helps her discover her inner enthusiasm.
Rating - Nice Maud character development. (7/10)

FiM Issue #43-45 (Ponies of Dark Water) (Major) (Recommended)
Characters - Mane 6, Luna, CMC, Spike
Summary - The Mane 6 bathe in cursed waters and become distorted versions of themselves. Pinkie Pie becomes a domestic terrorist.
Quick Review - I like the part where Pinkie bombs a movie theater potentially killing dozens of ponies. Hilarious. (8/10)

Friends Forever #30 Twilight Sparkle and Princess Cadance
Summary - Twilight Sparkle helps her sister-in-law Princess Cadance when she suffers from an unexplained lack of self-esteem.
Rating - I quite like this little arc for Cadance. (7/10)

Friends Forever #31 Rainbow Dash and Little Strongheart
Summary - Little Strongheart seeks Rainbow Dash's help in finding a legendary creature called the Rainbow Crow.
Rating - Little Strongheart, where ya been for six years dude? Beautiful art. (7/10)

Friends Forever #32 Fluttershy and Daring Do
Summary - Daring Do enlists Fluttershy's help in uncovering an ancient treasure. She must also face her arachnophobia.
Rating - Better than the actual Flutters/Do episode. (7/10)

FiM Issue #46-47 (Election)
Characters - Twilight, Mayor Mare, Donald Trump
Summary - Mayor Mare struggles in her bid for reelection, against definitely not Donald Trump guys I swear.
Quick Review - Haha I lied, but like I totally got you though right? Like it was super subtle? I bet you didn't even catch on. (5/10)

Friends Forever #33 Applejack and Cherry Jubilee
Summary - Applejack learns the secret history of Cherry Jubilee.
Rating - Cherry Jubilee is pretty hot. (6/10)

FiM Issue #48-50 (Chaos Theory) (Major) (Recommended)
Characters - Discord, Starlight, Mane 6
Summary - An astronomical event causes Discord to transform from a creature of chaos to a being of pure order. But not all is at seems with the newly minted Accord.
Quick Review - Starlight gets one arc throughout all of these comics. luckily it's pretty good. She gets some good character growth. Accord is pretty god damn terrifying. Actual sound logic is used to best the villain, which is pretty rare. (8/10)

Friends Forever #34 Pinkie Pie and Cheese Sandwich
Summary - Pinkie Pie and Cheese are eaten by a possessed party house. Seriously.
Rating - (6/10)

Friends Forever #35 Twilight Sparkle and Starlight Glimmer
Summary - Twilight Sparkle and Starlight Glimmer's attempt to organize the books in the Castle of the Two Sisters turns into a battle of egos.
Rating - This would have been much better is not illustrated by Fosgitt. It doesn't suit this more weighty type of story. (7/10)

Friends Forever #36 Rainbow Dash and Soarin (Recommended)
Summary - Rainbow Dash follows Soarin to a remote location to help him with a dangerous mission.
Rating - Great Soarin and Spitfire moments. (8/10)

Friends Forever #37 Rarity and Trixie
Summary - Dude, it's got two of the best pones. Read it.
Rating - (7/10)

FiM Issue #51-53 (From the Shadows) (Major)
Characters - Mane 6, Donut Steel
Summary - The edgiest OC to ever exist begins to erase Equestrian history from books and minds, in fear of his heritage catching up to him.
Quick Review - Super interesting villain motivation, terribly generic villain design. (7/10)

My Little Pony: Deviations
Characters - Prince Blueblood, Mane 6, Nightmare Moon
Summary - Have you ever wondered what would have happened if Prince Blueblood was sent to Ponyville instead of Twiliight? No? Too bad, dude.
Summary - I would have loved to have gotten more deviations. Read about Blueblood being an arrogant prick for half an hour. It's fine. (6/10)

Friends Forever #38 Princess Celestia and Princess Luna (Recommended)
Summary - Princess Celestia and Princess Luna's minor squabbling escalates just before they plan to participate in the Sisterhooves Social.
Quick Review - Friends Forever Finale. Andy Price outdoes himself yet again. Hilarious and Heartwarming. (8/10)

FiM Issue #54 (I Didn't Read This One)
Summary - No seriously, didn't read it. Fosgitt, Fluttershy, fluff, the three F's of i'm going to be fucking bored. Maybe it's a masterpiece. I'll never know.

FiM Issue #55-56 (Wings Over Yakyakistan)
Characters - Rainbow, Rutherford, Ember, Spike, Pinkie
Summary - When the dragons invade Yakyakistan over an ancient treaty, it's up to heroes to defend the Yaks and try and diffuse the situation. Spike doesn't like the idea of fighting his own kind.
Quick Review - Let it be known that I would have been totally cool with the Yaks getting destroyed. Typical let go of the past, look to the future stuff. Rainbow's parents are here, and they are fun, and Spitfire gets a bit of extra love, so (7/10)

FiM Issue #57 (Apinkalypse Now)
Characters - Pinkie, Mane 6, Discord
Summary - Pinkie Pie accidentally becomes trapped in Discord's realm. If you wanted to see more of Chaos Pinkie, then here you go.
Quick Review - I really like the how the chaos dimension is shown in the comic, in that adapts to the current owner if they themselves can't be turned. You'll notice by this point the writers will do whatever in their power to make sure Starlight can be written out somehow. (7/10)

FiM Issue #58 (The Vines That Bind)
Characters - Twi, Flutts, Zecora, Cattail, Aqua Vine
Summary - Twilight Sparkle, Fluttershy, and Zecora follow the notes of Mage Meadowbrook search for a flower said to cure any ailment. The search soon becomes an obsession for Twilight, determined to get her name in the history books.
Quick Review - Dude, Twilight, you already saved the world at least seven times. That Magenta Bloom shit would just be a footnote. Overall pretty forgettable. (5/10)

FiM Issue #59 (Pie in the Sky)
Characters - Rainbow, Pinkie
Summary - Jesus Christ Pinkie she doesn't fucking like pie. We had a whole episode about just this. We didn't need a comic to teach the same lesson. That's a;lso your review. (3/10)

FiM Issue #60 (The Stars on Our Ponies)
Characters - CMC, Gilded Lily
Summary - The Cutie Mark Crusaders help a filly who doesn't want to follow in her family's footsteps. But she is scared to disappoint them if she does pursue her own interest.
Quick Review - Gilded Lily's design is absolutely adorable. She also looks like she tastes pretty good, like Oranges n' Creme. Solid one-off. (7/10)

FiM Issue #61-62 (Convocation of the Creatures!) (Major)
Characters - Twilight, Raven
Summary - Twilight Sparkle makes a discovery during the largest assembly of creatures in history that threatens to redraw the map of Equestria.
Quick Review - Glenda canonically has a stutter, making her best changeling. Good bit of overbuilding in this one, without falling into the common trap of making the convocation feel too modern. (7/10)

FiM Issue #63 (All in Marederation)
Characters - Twilight, Pinkie, Temperance
Summary - Ponyville gets swept by an anti-sugar movement that threatens to put Sugarcube Corner out of business.
Quick Review - MLP's thinly veiled take on the Temperance Movement. Another one where all of Ponyville is turned into exceptional individuals. (4/10)

FiM Issue #64 (Everything Old) (Recommended)
Characters - Rarity, Fluttershy, Coco Pommel
Summary - Fluttershy and Rarity travel to Manehattan, where Rarity discovers that old, ugly fashions are back in style.
Quick Review - I absolutely adore the message here. Things you made when you were younger that you maybe embarrassed of now don't have to be cast aside and forgotten. Rather, look to them to see how you have improved and how you can still improve. Coco is a QT. (8/10)

My Little Pony: Legends of Magic Annual 2018 (Major) (Recommended)
Characters - The Pillars, Pony of Shadows
Summary - The Pillars of Old Equestria face a new danger that tests their skills as a team. One that they may find feels a bit like a deja vu.
Quick Review - I really like the relationship between Stygian and Rockhoof here. I wonder if Starswirl was always meant to be a dickhead? Green Pony of Shadows looks badass as fuck. Also, Somnambula is cute as hell. (7/10)
Edit - Consider there are twelve of these. I am not awake enough to add them all. Read' em. They're pretty good lore stuffs.

FiM Issue #65 (Queen for One Less Day) (Recommended)
Characters - Celestia, Scarlet Petal
Summary - Princess Celestia disguises herself to live among ordinary ponies for a day. But when her magical necklace is stolen by a thief, she may lose the ability to turn back into herself for good.
Quick Review - I love this comic. Shows off the best parts of Celestia's character. I'm running out of synonyms for heartwarming, so just go read this one. (8/10)

FiM Issue #66 (Applewood Follies)
Characters - Mane 6
Summary - Twilight Sparkle and her friends discover that a film is being made about them. But when the director hands them the reins, they discover it's harder to make a movie than they thought.
Quick Review - I'm really not a fan of more modern tech in Equestria. I don't mind it at all if it's used as a background gag, but here, where it's the plot of the comic, I just find it obtrusive.

Ponyville Mysteries Issue 1
Characters - CMC, Nurse Redheart
Summary - "Welcome to a new series of mystery and intrigue! The Cutie Mark Crusaders discover their inner detectives and solve crimes nopony else can! Will they be able to discover who is stealing supplies from Ponyville hospital and get their schoolwork done at the same time?"
Quick Review - None of these are particularly engaging, so I won't review the rest. When I figure these mysteries out all by myself like the grown man I am I feel particularly proud, like I just solved a crossword puzzle they have on those Kiddie menus at iHop.

Ponyville Mysteries Issue 2
Characters - CMC, The Dude
Summary - "There's a major mystery at the... bowling alley? Ponyville's team is set to break a bowling record, but the alley keeps being ransacked by a mystery criminal! Will the Cutie Mark Crusaders be able to set the pins right and solve the caper?"

Ponyville Mysteries Issue 3
Characters - CMC, Old People
Summary - "The Cutie Mark Crusaders must solve a dangerous mystery at the Ponyville Retirement Village before it's forced to close! Is one of the curmudgeonly residents to blame or could it be a villain from their past?"

FiM Issue #67-68 (Tempest's Tale) (Major) (Highly Recommended)
Characters - Tempest, Cadance, Glitter Drops
Summary - Tempest Shadow travels across Equestria to learn more about friendship and comes face-to-face with her past.
Quick Review - These issues do wonder for Tempest's previously scarce character. If your a fan of Tempest, or especially if your not a fan of Tempest, check these out. Smug Cadance is best Cadance. (8/10)

Ponyville Mysteries Issue 4
Characters - CMC, Applejack
Summary - "The Cutie Mark Crusaders are trying to solve the case of the missing spa water! But what happens when all signs point to a member of a Crusader's own family being the culprit?"

FiM Issue #69 (Magical Apple)
Characters - Pinkie, Mane 6
Summary - Pinkie gets god powers. Again. Didn't we do this already?
Quick Review - Oh, Pinkie, maybe someday somebody will figure out how to write you well again. (4/10)

Ponyville Mysteries Issue 5
Characters - CMC, Rarity
Summary - "The Crusaders have their biggest case yet when a priceless artifact belonging to superstar Songbird Serenade is stolen!"

FiM Issue #70 (Extreme Bingo)
Characters - Golden Horseshoe Gals, Rainbow, AJ
Summary - Grannies Gone Wild 2!
Quick Review - Grannies Gone Wild 2! (5/10)

FiM Issue #71 (Happy Haunts)
Characters - Student 6
Summary - Twilight Sparkle's School of Friendship students experience Nightmare Night in Ponyville for the first time. Things don't exactly go as planned.
Quick Review - I hate this issue. Not because it's bad, but because we are teased with infinitely more interesting stories. I want to see the princesses on Nightmare Night, like the cover! I want to see Shim and Glim's NN, like on the first page! Fucking cocktease. (4/10)

FiM Issue #72 (Pie in the Sky, Again)
Characters - Pinkie, AJ, Pear Butter
Summary - Applejack discovers an old Apple family pie recipe and seeks to recreate it for Granny Smith. Along the way, they meet ponies who her mom has touched in her life. I wouldn't mind being touched by Pear Butter.
Quick Review - Standard. Wholesome. Sweet. (7/10)

My Little Pony: Nightmare Knights (Major) (Highly Recommended)
Characters - Luna, Stygian, Trixie, Capper, Tempest, Daybreaker, Eris
Summary - Princess Luna assembles a team of former villains to face a new threat to Equestria.
Quick Review - I cannot recommend this arc enough. Every single character gets a chance to shine. Stygian gets much need development. Eris and Daybreaker make a menacing evil duo. The villain casino makes a great setting. Sunset Shimmer gets a cameo. (Even though her and Starlight are once again shafted.) Capper absolutely steals the show. Tempest is a bit more brutish than she usually is, but as we don't know much about her anyway, that's a very minor gripe. (9/10)

FiM Issue #73 (Copycats)
Characters - Fluttershy, Twilight
Summary - A magical amulet causes Fluttershy to become more animalistic.
Quick Review - I have no idea what the fuck what went on in this issue or why. It's a mess. (3/10)

FiM Issue #74 (On the Mane Stage) (Recommended)
Characters - Zephyr, Fluttershy, Silverstream, Pixie Cut
Summary - Fluttershy's brother Zephyr Breeze attends the All-Equestria Mane Styling Conference.
Quick Review - Even Zephyr Breeze can snag a qtπ hairstylist gf. There is hope for us yet, bros. Could you tell i'm down a third of a bottle of Grey Goose by this point? (7/10)

FiM Issue #75-78 (Major) (Recommended)
Characters - Cosmos, Twilight, Discord, Fluttershy
Summary - The Mane Six's quest for the fallen stars of a missing constellation puts them on a collision course with their most galactic adversary yet. Discord's clingy ex wife who still hasn't received any child support.
Quick Review - They don't even bother to write Starlight out anymore. She just doesn't exist. Cosmos isn't as fun of a villain as Eris or the Storm King, but she's serviceable. I do like her design. Discord puts his past behind him for good physically and metaphorically. (7/10)

FiM Issue #79 (The Ponyville Anniversary Spectacular) (Highly Recommended) (Major!)
Characters - Sunset Shimmer, I don't know I don't remember the rest
Summary - Fuck you it has Shim Sham.
Quick Review - Sunnybutt jams out on a guitar at the end. (11/10)

My Little Pony: Spirit of the Forest
Characters - CMC, Filthy Rich, Diamond Tiara, Mayor Mare
Summary - Something about a forest mystery?
Quick Review - Lackluster follow up to the amazing Nightmare Knights. Stop giving the CMC mini series you hacks. (4/10)

FiM Issue #80 (Live-Action Role Pony!)
Characters - Mane 6, Bulk Biceps
Summary - The Mane Six play a live-action role-playing game. The usual Pinkie hijinks ensue.
Quick Review - I'm so use to using LARP as an insult now, it's weird to see it in an endearing manner. Fun little adventure issue. (6/10)

FiM Issue #81 (Pretty Fly)
Characters - Scootaloo, Rumble, Rainbow, Wind Sock
Summary - Scootaloo and Rumble learn about the only Earth pony to become a member of the Wonderbolts.
Quick Review - Heartwarming. Seriously, someone get me thesaurus. (6.5/10)

FiM Issue #82 (Dog-Dog-Dogged Determination)
Characters - Rarity, Mane 6, Celestia, Cerberus
Summary - Rarity is tasked with giving Cerberus obedience training after he leaves his post at Tartarus again.
Quick Review - Dude, Rares, never change. (6/10)

FiM Issue #83 (The Strange Case of Silver Blaze)
Characters - Twilight, Spike
Summary - Twilight Sparkle and Spike investigate when a famous racing tortoise goes missing.
Quick Review - Less Sherlock Holmes and more Ace Ventura: Pet Detective. This is a good thing. (6/10)

My Little Pony: Feats of Friendship (Major) (Recommended)
Characters - Student Six, Swift Foot
Summary - Come one, come all, to the School of Friendship's very first sporting event-the Feats of Friendship! As Sandbar, Smolder, Gallus, Ocellus, Yona, and Silverstream prepare for the new competition, they realize they're going to need one more pony to round out their team. Enter Swift Foot, a mysterious new exchange student! But will she help strengthen the Young Six's bonds of friendship-or just drive them apart? Jealousy threatens our favorite youngsters in this brand-new miniseries!
Quick Review - This is by far and away my favorite Student 6 depiction in the franchise. It shows off very well how far they have come and how well they work together as friends and individuals. Swift Hoof makes for a great antagonist, trying to plant seeds of resentment but realizing that it doesn't work on the students and realizing her own faults. Dom Athenian Warrior waifu also included. (8.5/10)

FiM Issue #84 (Identity Crisis)
Characters - Ocellus
Summary - Ocellus struggles to complete a big project for the School of Friendship midterm.
Quick Review - Man, I wish my problem was that I was so booksmart I had trouble fitting it all into my creative outlets. What a fucking struggle that would be. But I understand wanting to be a perfectionist, and that sucks. Amazing insight as usual by me. (5/10)

FiM Issue #85 (Apple Bobbing)
Characters - AJ, AB, Big Mac
Summary - Applejack teaches Apple Bloom the meaning of courage by telling her the story of how she conquered her fear of the water when she was little.
Quick Review - A whole lot of touching moments between AJ and AB. A very cozy little story if you ignore the giant spider. (7/10)

FiM Issue #86 (Marble and a Hard Place)
Characters - Maud, Marble Pinkie
Summary - Pinkie Pie and Maud Pie help their sister Marble make friends by helping her throw a party.
Quick Review - I love the Pie family, dude. The chemistry between them is something we don't get to see often enough. (6.5/10)

FiM Issue #87-88 (The Fast and the Furriest)
Characters - Big Mac, Rainbow, Angel
Summary - Rainbow Dash and Big McIntosh take part in the Draytona Breach 500, which an antiquities dealer uses as cover to smuggle a priceless artifact.
Quick Review - Meh. (6/10)

I can finally pass out now.
submitted by CoopertheCamper to mylittlepony [link] [comments]

A Comprehensive List of Changes in Persona 5 Royal (Prologue to 5/2)

Introduction

Purpose

I wanted to create a comprehensive list of every last change I could find between the old game and the new game both to help players discover things that they may have missed, and to give people making walkthroughs or optimal daily guides an outline that will save them some time when writing up their own material.

Methodology and notes about this list

This list is intended to document changes on a semi-specific level. I am simply listing things that I notice while playing through the game. I am being pretty meticulous with my documentation, but this list is not designed to document every single minor detail (such as individual stat changes to weapons and items or arcana-type changes to personas, for example). I am noting whatever I can as I go along and looking things up to verify that they have been changed if I can find a video or wiki article on the old game.
I also intend for this guide to be as spoiler-free as possible in regards to the story, so even though I am writing down all the new things I notice, I will leave information about cutscenes and story elements as vague as I can so as not to ruin the experience for anyone.
To keep things maintainable, I have broken up the list up into logical date spans from the last deadline of the previous palace to the deadline for the next palace; the first list covers the prologue to the deadline for Kamoshida's palace, the second from the day after Kamoshida's deadline to Madarame's deadline, and so on and so forth.

About the author

I played Persona 5 and am currently playing through P5R on a PS4 Pro but have not tried the PS3 version of the game. I completed my first run and New Game+ back-to-back on 11/11/2019 and 1/12/2020 respectively, so the game is still fairly fresh on my mind. I spent ~250 hours on the base game, a good chunk of which was devoted to optimizing a perfect roster of personas for Joker in NG+. I have gotten the Platinum Trophy for Persona 5.

Changes (Prologue to 5/2)

Technical

Graphics & Performance

  • Most if not all of the textures and models in the game appear to have been updated, and look a lot cleaner now that the game is not limited to the PS3's comparatively low texture cache size.
  • Less aliasing (read: "jagged edges") on in-game models and geometry (not sure if this is due to the PS4 Pro's 4k upscaling or an anti-aliasing post processing effect.)
  • Far fewer loading screens/reduced loading times.

Saves and PSN

  • There is an autosave feature to save progress towards Thieves Den rewards; it does not create a new save for you to return to. This progress is retained across playthroughs.
  • There is no longer a separate blue "network save" slot.
  • You can now take screenshots and video clips up to late December (I haven't tested this yet myself as I haven't gotten that far), after which they are blocked.
  • Most (but not all) of the achievements have been updated, and they generally seem to be much less completionistic than the previous game. There are no achievements for ranking up all confidants, getting all vending machine items, clearing all mementos requests, etc. You could probably complete all the achievements in a single playthrough as long as you're paying attention to getting them; I haven't seen any that require a NG+ run.

Sound Effects & Music

  • There seem to be quite a few more ambient sound effects that weren't in the base game (like clanking chains/cages in Kamoshida's palace), but I'm mostly playing with headphones now, so I could just be noticing them more.
  • There are 20-30 new songs that have been added to the soundtrack.

Gameplay

Story & Cutscenes

  • A number of characters that show up later in the game make brief cameos and show up in various places around Tokyo much earlier than they did in the base game.
  • Kamoshida can now be seen walking around the school after 4/18 and can be talked to for some more verbal abuse.
  • The prologue also has a new in-engine cutscene that introduces Kasumi Yoshizawa.
  • On 4/12, there is a new interactive cutscene that introduces the protagonist to Kasumi for the first time during a subway ride to school.
  • On 4/18, there is another interactive cutscene with Kasumi and Kawakami.

Daily Life

  • There are quite a few new side conversations with NPC's that hint at the new activities and areas added to Tokyo in P5R.
  • All of the classroom questions seem to have been changed.
  • Bad weather will improve the knowledge gained by studying in the library.
  • The tutorial for studying in the library also mentions that you may overhear students talking about you, which will reduce knowledge gained but increase guts. In P5, the description indicated that studying despite the noise would raise guts, I do not know how this has actually been adjusted, if at all.
  • "Speed Reader" is a new book available in the library that can reduce the number of times you need to read a book to finish it. It is checked out initially, but will be available on 7/1 near the deadline to Kaneshiro's palace.
  • Triple Seven (the convenience store) now pays ¥3500+ instead of ¥2800+, making it now pay more than the flower shop (¥3200+) per shift.
  • Rafflesia (the flower shop) now only offers afternoon shifts. Previously you could work there in the afternoons or evenings.
  • Working at Triple Seven now also improves your Charm stat.
  • Triple Seven now offers a rewards point program that gives extra points on any day of the month with a 7 in it. On these days, more customers will come to the shop, allowing you to earn more Charm points and money than usual.
  • There is a new Sports Store in the underground mall that sells some new consumables, accessories, and (presumably) confidant gifts for Ryuji. This store replaces the record label shop.
  • A few of the shops in the underground mall now sell male confidant gifts.
  • The Shibuya Diner on central street has been renamed to "Bikkuri Boy" and is closed until May.
  • The batting cages now offer different activities based on the time of day. At night, you can swing as much as you want, but there are no prizes. Hitting three home runs at night earns you a coupon for a free daytime session.
  • Some books now have a prerequisite Knowledge level in order to read them.
  • Studying at one of the booths in LeBlanc during bad weather will now increase the amount of knowledge points gained.
  • You can use the cleaning tools in the restroom of LeBlanc to improve your Kindness stat during the evenings, and also gain points towards Sojiro's social link.
  • You can now sit and reflect on the toilet in LeBlanc, which will give you hints as to how close you are to improving each of your social stats.
  • Cleaning up the bookshelf in your room on 4/18 or later will reward you with a few new books to read.
  • Cleaning out the rest of your room on 4/18 or later will also give you a CRT TV, although it does not include a tuner so you cannot receive TV blurbs from your room.
  • The CRT TV is now replaced with a DVD player at the secondhand shop.
  • Scarlet (the DVD rental shop) now requires you to pay a ¥4800 annual membership fee that allows you to rent any DVD you want for an unlimited period of time at no cost. You are only able to have one DVD rented out at a time.
  • I believe this was in the previous game, but there is now a tutorial that points out that you can solve crossword puzzles at the far table (near the restroom) at LeBlanc on certain days without causing time to progress.
  • You can now explore Yongen-Jaya at night on 4/21 instead of 4/22.
  • After exploring the Metaverse, you can now perform activities within LeBlanc and your room, even without Kawakami's confidant bonuses.
  • You will now get text messages from part-time jobs on busy days, where you can potentially earn more social points and money.
  • On busy days, the convenience store will have a performance challenge much like the Beef Bowl Shop, where you will need to remember barcode locations and then recall them when scanning items.

Palaces

  • The prologue sequence at Sae Nijima's casino now has a tutorial sequence that shows the player how to use the grappling hook.
  • Individual party members will now occasionally have things to say when in a safe room.
  • Morgana gives you a few starter items and infiltration tools when officially infiltrating Kamoshida's palace for the first time after 4/18.
  • You can now loot nearby treasure chests and breakable objects while in cover.
  • Shadows have new lines of dialog that they will occasionally say when wandering around.
  • Treasure chests now make a glittery sound effect to let you know that one is nearby.
  • There are new visual and audio effects on safe room doors that make them more obvious.
  • Many of the puzzles have been modified and some new ones have been added.
  • The grappling hook will now allow you to access new areas in palaces where hidden pathways or treasure might be found.
  • Will Seeds are new collectables that can be found in each palace. Finding one will restore a little bit of SP to the party, and finding all three of a palaces Will Seeds will reward the player with a unique accessory.
  • With the inclusion of the Will Seeds and grappling hook, a number of areas in each palace have been changed or added.
  • Boss fights have a few new sequences and attack animations, but are fairly similar to their counterparts in Persona 5.

Combat

  • Guns now replenish all ammo after each fight, the rationale (according to Morgana) is that Shadows will be expecting you to come at them fully loaded. The gun tutorial fight in Kamoshida's palace now has a second encounter to show off this new change.
  • Take Over now plays during ambush attacks instead of Last Surprise. Last Surprise will still play during normal encounters and enemy ambushes.
  • Baton passes are no longer linked to confidant ranks and can be used as soon as 4/18.
  • Performing a baton pass four times in a row will now allow the final party member to use a skill without consuming any SP or HP.
  • Enemies in each encounter seem to be much less homogenous than in the base game, possibly to encourage the player to take advantage of baton passes.
  • Savage enemies are a new variation of regular enemies that have to be damaged somewhat before the player can perform a Hold Up.
  • Disaster Shadows are a new type of enemy that will only counterattack if attacked by the player first. They can also occasionally perform follow-up attacks. Upon death, they will drop an item and explode, damaging any other shadows. The amount of collateral damage that they do is based on the amount of "overflow" damage that is done to them by the player when they die. If they die due to reflected damage or Despair, they will not explode or drop any items.
  • Asking a shadow to join you when you already have one of them in your stock now grants extra experience to the persona in your stock.
  • Asking a shadow you already have in your stock will usually yeild better rewards. Shadows in your compendium but not in your stock will ask to join you first before giving you money or items.
  • Items gained through negotiation vary from enemy to enemy; they have fixed common and rare drops (common being something like a Life Stone, while rare might net you a Balm of Life). These can also be stolen using Joker's Pickpocket ability from Magician Rank 5.

Items & Equipment

  • The stats and prices for most (if not all) equipment has been altered at Untouchable. In general, gun accuracy and damage seems to have gone down while prices have gone up (presumably due to the ammo replenishment change). The accessories that are initially available are completely different than in P5.
  • Crafting infiltration tools during bad weather will now allow you to make an additional tool.
  • The "Stealthanol" infiltration tool has been replaced by "Calming Aroma" which seems to have the same effect (lowers security level).
  • The "Element Set" infiltration tool has been broken down into it's four component items (Moltov Cocktail, Freeze Spray, Stun Gun, and Air Cannon)
  • Some accessories now have bonus skills attached to them, which can be used by any persona that the player has equipped.
  • If you find an item in a chest that is stronger than the one currently equipped on Joker or a party member, they will prompt you to let them equip it automatically.
  • The home shopping channel on Sundays now offers bundles of a variety of items, rather than a single item. You will now have to choose between different options. Keep in mind that you can only purchase one and will miss out on the other, so choose carefully!
  • All gear that can be washed at the laundromat now is described as "sooty".
  • There are quite a few new types of gear, and old gear has been rebalanced as well.

Personas & The Velvet Room

  • There is a unique appearance for the Velvet Room loading screens.
  • There are quite a few new personas that have been added.
  • Some personas have had their arcana changed, and there are now a few new arcana as well.
  • After you have officially infiltrated Kamoshida's palace for the first time, you will be able to access Challenge Battles in the Velvet Room by speaking to Justine.
  • Challenge battles allow you to earn rewards through battles that focus on specific mechanics like Baton Passes or Technical damage, battles that test your endurance, or battles with persona users from previous games.

Confidants

  • Tae Takemi's voice actress has been changed from Kirsten Potter to Abby Trott (who also voices Annette in Fire Emblem: Three Houses, one of my favorite VA's in the game)
  • Some of the confidant cutscenes have either had new dialog added, or have been overhauled completely.
  • Most of the confidant cutscenes now give more conversation opportunities to gain points towards the next rank-up.
  • Some confidant abilities have been altered, replaced, or shuffled around to unlock at different ranks than before.
  • Tae Takemi's confidant now has a Guts prerequisite after level 1.

Dialog & UI

  • Party members now cycle through three portrait angles (instead of just one in P5) with 2-3 expressions each. The general pattern is head down (sad, angry) head tilted up and back (surprised, happy) and then all of the normal portraits from P5. There don't seem to be any new portraits for non-party confidants or named characters (like Shiho)
  • Some of the NPC's are now voiced, like the parcel deliveryman that directs you to Cafe Leblanc when you are attempting to find Sojiro Sakurai's house.
  • There are a significant amount of localization fixes for both voice and text dialog as well.
  • The dialog indicators (i.e. "whisper whisper" "chatter" etc.) over NPC's that you can listen to or talk to will be grayed-out after interacting with them to let you know that you've already interacted with them.
  • Many interactions with confidants that were previously text-only are now voiced.
  • Phone conversations now show the portrait of the person you're talking to next to the text box.
  • The chat app on Joker's phone now has an animated background effect. (Falling flower petals right now, not sure if it changes as the seasons/weather changes yet)
  • Shadows and other entities now have special effects on their dialog boxes when speaking.
  • Transition animations when moving between areas have changed due to the reduced loading times. Some of them (like the subway animation) will also change depending on the time of day/weather.
  • The glyphs for the Playstation button controls in the tutorial prompts are now colored and shaped like the actual button used instead of being a more generic red-colored character.
  • Tutorial pop-ups now allow you to go back-and-forth between sections using the left and right buttons on the d-pad.
  • There is now a new "Order Obtained" tab under the inventory interface that sorts items from newest to oldest.
  • There is no longer an "Urgent" category of infiltration tools (as of 4/17). These have been grouped into the "Palace" category of tools.
  • In addition to sorting by Aracana and Level, you can now sort the Persona Compendium alphabetically.
  • The Persona compendium now has a mask icon next to any personas that you already have in your stock.
  • There is now a "I need to speak with Igor" option if you accidentally back out of the persona fusion/itemization menu.
  • Pressing the touch pad now does more than just showing what other players have done on the same day as you (though that is still an option). It can bring up Assist Commands, which allow you to view recommendations on which confidant you should spend time with, view suggestions for which activities to do, and quickly travel to the hideout with a single button press.
  • There are now minimap icons for confidants.
  • Confidant abilities that carry over from the previous game now have more descriptive text. (i.e. Ryuji's "Punk Talk" ability now specifies that it only works on upbeat-type shadows.)
  • Pressing R2 on a piece of equipment that has a passive ability or modifier will show a more detailed description of said effect.
  • There is now a new effect that indicates when a party member has been powered-up by a baton pass. It will change color from red->yellow->blue for each successive pass.
  • During combat, there are new status indicators by a shadow's name that show all of their current buffs and debuffs.
  • Instead of just auto-healing the group, pressing square while in a palace now gives the player the option to quickly use some common infiltration tools like smokescreens, Goho-M's, and Calming Aromas.
  • You can now target specific enemies and points of cover by using the d-pad while hiding.
  • Map scrolling speed has been increased significantly.
  • Palace maps now have an indicator that keeps track of what Will Seeds you have collected so far.
  • The battle summary screen animations have been sped up significantly.
  • The animation that plays when going to the next day will be different when sending a calling card.

Miscellaneous QoL

  • Aside from the infamous first walk to school, most interactions that involve going somewhere new or following another character will be more guided, preventing the player from getting lost (like when Ryuji shows you the way to the airsoft shop for the first time)

Disclaimer

I have tried to document all of the changes that I have noticed from the base game, but there is a good chance that I have overlooked things and/or have noticed something "new" that was actually in the base game.
Feel free to point out any errors in this post or contribute via the Github link, as this is intended to be a living document with frequent updates.

Contributors

u/Fluxriflex, u/TenebrisTempestas, u/kn0bbulo, u/IndigoGamma, u/heliphael, u/DerpDepartment, u/SSJ5Gogetenks, u/AkhasicRay
If you would like to contribute, feel free to submit any changes at this GitHub repository, or, for small changes, feel free to message me or leave a comment. You can also report innacuracies or missing information through GitHub's issue tracker if you are not familiar with how Git works.

Final Words

Due to Reddit's character limitations on posts, I am going to break these change lists up into separate posts, with the deadline for each palace being the delimiting factor. This first one covers all changes found between the prologue and 5/2, which is the deadline for the first palace.
Thank you so much for reading, and a huge thanks to everyone who has helped out so far!

Links

submitted by Fluxriflex to Persona5 [link] [comments]

I’ve been completing some deeply disturbing crosswords

I latch onto specific problems and when I do everything else around me diminishes into nothingness until I complete the task at hand. I line these problems up and solve them, one-by-one, and I find updating the task list awfully difficult. If I am on my way to do a job, breaking off to attend to something else is almost impossible. I once finished buttering my toast before putting out a fire by the stove. I once lost a girlfriend after she trapped her fingers in a food processor, and I quietly went over to the fridge and put the milk away before turning to help her. She couldn’t believe that I hadn’t rushed over straight away, but of course it wasn’t really like that. I was unable to review or address my priorities until my mind had freed itself from the current task.
I have to manage these tendencies. And I learned at an early age that it helps to focus on discrete tasks that, if things get really bad, I can remind myself don’t matter. That, at least, limits the anxiety of abandoning them. I have my work and that gets me through the day, but outside of those hours I need other things to pull me through. I can paint and read and they’re involving, for sure, but they don’t tend to have the sense of completion that I get from a simple puzzle. Jigsaws, sudoku, word searches, videogames; these all make up part of it but oddly enough it’s crosswords that have taken over my mind. It started because they weren’t too taxing and if I was pushed to cheat then it didn’t really matter. They let me say things like,
“Right, I’ll do 9 across while on the toilet and that’s it.”
Like most things I put my mind to, I quickly turned the hobby into an obsessive pursuit of completion. The harder they were, the better. If I had to watch a film, read a book, or even visit a real-life location to get an answer, I would. And I credited it all with pushing me out of my comfort zone in order to experience new things. I would have never watched Breakfast at Tiffanies, read Little Women, or visited the London Museum of Natural History without needing to get answers from them. And they were all new experiences for me, some better than others, but I enjoyed the feeling of expanding my little bubble with each new puzzle.
Crosswords, like everything, have communities surrounding them and I even found a few friends online. For some, the compulsion to get obscure answers was a vital lifeline to the outside world, and you’d be surprised at some of the cultures lurking at the fringe. A good crossword is more than just a puzzle, it’s a curated string of experiences picked to evoke a deliberate journey. A common example might be the kind of thing some tourists could use to guide them around a city:
Below the Phoenix of a Blinded Saint, 8 down.
Resurgam – the answer can be found carved on a stone beneath a statue of a phoenix at St Paul’s Cathedral. But what about something like the following:
The final song of a thunderous singer, 5 across.
The answer was Toxic, the final song lip-synced by a Drag Queen (Daytona Thunder) at a popular club in Manchester. I went a long way for that one and had a surprisingly good night, albeit one a little outside my wheelhouse. But still, I got the answer and it wasn’t like I’d find it just by reading the forums (posting answers is a big no-no if you want to get into the best clubs). The creator was a well-known Queer academic working out of London who has a popular following in the community. I appreciated their work but perhaps not as much as those by one anonymous Berliner.
A companion’s lips tasted through the looking glass, 6 across.
Her name was Alice and she was an escort for an agency called Intimate Companions. She was wearing Cherry lip gloss, something I found through a process of elimination.
Over the last few years I’ve discovered more about myself than I ever would have at home. I have learned that I can lie very well, that when I know who I am meant to be, who others want me to be, I can be confident and even charming. I have learned that I am not a jealous person, that I am not a vain person, and that there are times when I can be as reckless and adventurous as anyone else. I just need a reason to, a job to complete with routes to success I understand.
The name of a one-eyed watchmen’s gun, 12 across.
There was a policeman—with two eyes, I might add, but the unfortunate Christian name of Dick—and the answer was the serial number of his gun, converted to letters. That was an odd one, but absolutely invigorating. The crossword had been made with clearly defined geographical boundaries which helped (many of us attended it as a communal event although I largely acted alone), and for a moment I almost thought the policeman was in on the game. Right up until he tried to shoot me.
Like I said, the experiences can be invigorating.
But the good ones, the really good ones, they can be a struggle to find. You have to be accepted into the right groups, often you’ll be vetted, even tested, but the reward can be worth it. I’ll never forget the day I had a hand-delivered envelope deposited at my doorstep and the anticipation I felt opening it, unknotting the brown twine so delicately tied around the heft. God, some of them even had wax seals. I liked those the most. I found the violet and crimson seals delicious to look at.
But they were so, so much more than simple puzzles.
A principled affair, 5 down.
The headmaster of the local school was having an affair with her sister-in-law, Sarah. It was hard to find that out. It wasn’t exactly public knowledge. Frankly, I had to resort to stalking and it wasn’t a good look, but it was a new experience nonetheless and the few times I nearly got caught were quite exhilarating. But what was truly amazing was that this was at the school just a few blocks from my house! You have to understand, it wasn’t just a template handed out to everyone. I still don’t know how big any of these communities really are but I imagine they’re quite small and involve people from all over the world. It was truly remarkable to think someone had laboured over a tailor-made puzzle just for me.
There are quite a few groups I belong to now. Some aren’t even organised online, instead requiring that you ferret them out, sometimes as clues in other puzzles, sometimes as their own elaborate games. But there are always more to be found and in the best circumstances, they find you, choosing you out of all the people in the world to rise to the challenge at hand. The right ones will push you to do things you never thought possible.
A baker’s jewels, 7 down.
Harriet Baker who died in 2012 at the age of 86 and was buried with an emerald necklace in the local graveyard. I still have it, kept away somewhere in a special drawer along with news clippings of the crime. It even has some of the soil from the grave still muddying its shimmering gems, and admittedly they do still smell a bit. But I bet that I know something most people don’t, and that’s what happens to little old Grandma five years after being sealed up in a box beneath the Earth. Not just the abstract, either. I know the specifics, I know exactly what she looks like, smells like, and even what her cold lumpen flesh feels like. I spent years as a child wondering what happened to the many relatives of mine who passed away, but it was an adult I finally found the answer.
People have lived their whole lives looking down on me. Teachers assumed I was slow at learning, my parents mourned that I cared more about organising my wargaming miniatures than I ever did about girls or friends, everyone around me treated me like I was a timid mouse in a world of thundering giants. But I’ve lived a more exciting life than they could ever imagine, and it hasn’t been in spite of who I am. Only someone like me could pursue these clues to such dogged ends and I gladly take the bad with the good.
The colour of the tea plates served by the Biellier Historical Society, 9 up.
Don’t let the name fool you. The Society is a private organisation for some rather unusual gentlemen who serve tea after their annual conference is finished. Crazy bastards, I can see why they need a drink once they’re finished and I’m not surprised half of them didn’t take a seat during refreshments. I’m just not sure I’ll ever look be able to look a farm animal in the eye again.
Oh, and turquoise, by the way. That was the answer.
I know things very few people know. That’s a rare privilege and, like I said, it comes with a price. It would be ridiculous to think one might look upon the fraying edges of our world without having to face some uncomfortable sights. And you might think the worst of it is a leather-bound orgy in a dungeon or perversions you can safely find on Wikipedia, but there are other lingering truths buried in the Earth and I am one of the few who have seen them. There is always more to learn, always another word to find, another puzzle to complete. And I have come a long way in my education since I first received that letter on my doorstep years ago.
The inheritor of Maeson’s oldest home, 6 down.
Albert. Albert was the named inheritor of the first house built and designed by obscure architect Harold Maeson. It was not, as almost everyone first expected, the current owner’s first born son named Alexander, but instead the old man’s male sexual interest Albert who was a rather unwilling 17 year old. Perhaps the old man thought it made up for his actions towards the boy he had kept around as a family friend for years, disguising his abuse as mentorship. Either way it caused a tremendous uproar and poor Albert wasn’t exactly thrilled to have his face all over the papers. No one could have possibly known he would be the inheritor. The will was written up in total secrecy, something I spent considerable resources finding out.
Credit where it’s due, the old man put up a fight but his death was the only way I would get my answer. I can’t speak for others, but I found the experience quite a revelation. I felt as if I’d learned profound hidden knowledge, a truth about reality found in the glassy bloodshot eyes of a man violently dying. There’s something in there, you know, something that lies just beneath our own reality. I saw a glimmer of it that night, just like I had so many others before it. It’s quite beautiful, a confusing glittering mess of contradictions and unknowable madness. It is, by definition beyond our ability to every truly know but you can still see facets of it, one bit at a time.
It’s beautiful. But… well, it’s not always so painless.
The missing piglet counted right to left, 5 up.
Eight. That was the answer. I spent all night researching fairy tales and children’s rhymes only to fall asleep at my desk sometime around 2 in the morning. When I awoke I had been moved to the sofa and my left foot was raised on the armrest and bandaged heavily. The whole tingled from anaesthesia and it wouldn’t be until noon before I could walk on it again. Anxiously, I undid the white swaddle of blood-tinged gauze and winced at the sight of my mutilated foot. The middle toe on my left foot had been amputated cleanly, the wound sewn up neatly like a cross-stitched grin. Counting right to left, I noticed it was the eighth toe missing and I have to admit I pumped my fist in the air and rejoiced at having the answer.
But the experience caught me off guard, and it might not surprise you to know that I have since looked into slowing down and maybe even taking a short break from this hobby. I’ve had to manage these tendencies in the past and I suppose this one should be no different. But there have been some difficulties. For one thing, they won’t stop sending new puzzles to me and it’s all but impossible for me to ignore them. And for another, the clues are becoming increasingly pointed.
A sea of white and flakes of gold to flood a castle of ivory, 6 down.
Cereal, right? That’s what I thought, at least until I had the unpleasant surprise of discovering a needle hidden in my cornflakes. That, it turned out, was the correct answer and I was lucky to catch it before it wound up anywhere near my mouth. The thought of that thing sliding down my throat or catching in the roof of my mouth, spearing the gum and cartilage, left me riddled with an ever-growing anxiety. Clubs have pushed things in the past, boundaries take a backseat when it comes to pursuing the absolute limit of knowledge. But it felt like such an odd inclusion for the latest puzzle, one that didn’t necessarily teach me anything. If I had the ability to trace it to a single group I might have a better sense of what it was meant to mean, but then again anonymity was always kind of the point.
The currency of a strategic withdrawal, 3 up.
I initially thought of the military, but in fact the answer was Yen and it turned out that around £50,000 worth of them had been withdrawn from my account (by myself, somehow) at the bank. God knows how that was possible, but it happened and there’s not a lot I could really do about it. I’ve written to some of the groups but as far as I can tell they’re playing coy.
I am sorry, one replied. But our puzzles are sent out as part of a weekly newsletter via e-mail. We’re not sure we’ve ever offered bespoke crosswords but we’d be fascinated to hear more if there’s anyone out there who does. It’d interest quite a few of our members, myself included.
I received similar variations to this message from just about every organisation I had listed in my ledger and frankly I found the suggestion ridiculous. I’d always assumed those newsletters were part of a front, making it appear as though the focus was on banal little puzzles about obscure military defeats while secretly directing us to brothels and illegal casinos. It made sense, perhaps, that they would maintain the ruse but an acquaintance I called wasn’t exactly reassuring.
“Well of course they’re a front,” he said. “Don’t you get the packages? I’ve had a few seedy adventures with those!”
“Oh that’s good!” I laughed while breathing a deep sigh of relief. “I was beginning to think… well, I’m not sure what I was thinking.”
“Oh yes the packages are very real,” he replied. “The Spring edition was quite a naughty affair, don’t you think?”
“Invigorating,” I smiled. “I didn’t even know where to buy a burlap sa—”
“Strawberry!? Can you imagine? The Mrs and I had a delight trying out the different flavours.”
“What?”
“Oh come now man, no need to be shy. It’s quite normal to use… lubricant,” he whispered it like a dirty secret. “Agnes suggested we try it on toast!” I hung up with his laughter still bellowing down the other line. My Spring edition of our shared club was not anything like his. I told myself that it made sense it wouldn’t, they were meant to be custom made for each participant, but it alarmed me to hear that his activities were so dreadfully banal. Most of the clues in that edition had directed me to the consumption of a range of meats including something I scraped off the side of a suspension bridge.
Nothing my friend had said to me rang true. Rightly, I should have stopped there. But… but the thing is… it was never really an option, not then and not now. I’m sure you think it’s a silly compulsion or anxiety but it’s not. I can’t do it. It’s simply not in my nature especially not now I know that God-knows-what could be lurking around the corner. I’ve explained this to myself and others before – I am task focused. I needed to finish the job at hand.
PO Box 19777, open it from within, 9 down.
I found the box with ease but there was no key nor any means to open it from within. Whatever the rationale was behind the puzzle, I thought at the time that the whole affair was beginning to frustrate me. I didn’t see any significant challenge to tracing the address, aside from finding the key which, it would turn out, was very much part of the clue. In fact, I’m still not entirely sure how they did it. I awoke to a sort of gagging sensation one night, dreaming that I had swallowed a tangle of wet hair. Only the terrible retching sensation wasn’t entirely dreamed up. Tied to my canine was a line of floss that I painfully had to pull up from my stomach. It was unnecessarily long, spooling out of my throat in a bloody tangle for a good few metres while I vomited and cried from the struggle. It took nearly half an hour to inch it out while I choked and retched but eventually I regurgitated the key, collapsing afterwards to the floor to heave and sob as I recovered.
There was a teddy bear in the locker and I didn’t find it particularly amusing. And, yes, okay, there was a mild satisfaction to getting the answer, but the rest of me was filled with a deep begrudging. I felt like the punchline to a joke that wasn’t funny.
A starry orchid’s window of choice, 7 down.
The answer was eyeball, and it turns out the consumption of the flower in question causes bloody secretions from the tear ducts, not to mention renal failure. It wasn’t easy to explain that one away, and I didn’t much appreciate the stay at a hospital. The price for that answer may one day be dialysis, but for now I hope that I may still see myself clear of such things. The doctors couldn’t say for sure what the chances were. At the very least I hoped that I might find some respite while interred in a hospital bed, but if anything it made things worse. I was not prepared to be incapacitated for so long with the knowledge that the puzzle was but one clue from completion.
I was itching furiously for the last few days, and my doctors were confounded by the state of my heart and were blind to the other tell-tale signs of anxiety. There would be no rest for me until I had finished the puzzle and I swore to myself, swore blind on my mother’s grave, that it would be the last. If things got much worse, I reminded myself, it might not be me who decides what will be my last puzzle.
When I arrived home it was with the kind of relief I never thought possible. I am forever learning more about myself and those first few steps through the front door made it clear to me I was in the thrall of some kind of addiction. No matter what the price was, I told myself over and over again that I would pay it and move on. I would change addresses if I had to or pay someone to physically slap the damn pencil out of my hand if I went to complete another crossword! God knows I have the money.
I will climb this final hurdle, I told myself, and see it through.
And yet… I don’t know. I half-expect there to be some ghoulish double-entendre hiding in the words but for the life of me I cannot see one. It seems more like a hideous joke - one I don’t really understand. I have a possible word choice and it certainly fits but… It’s been weeks and I can’t bring myself to write it in. This is the final clue! The final step at the end of this increasingly desperate adventure and I can’t figure it out. I’m half-tempted to say that I won’t see another answer because I don’t want to finish it. That might be it, surely? I’m an addict. I’ll admit that all too readily and this wouldn’t be the first time I took things too far. It’s just…
The handwriting these clues have been written in, 4 down.
I keep expecting some terrible interpretation to come true, to find a severed hand by my door, or to awake missing most of my fingers. It’s a strange thing but I have come to find myself ruminating often on the look in the old man’s eyes. For while I am sure that I saw something terrible and beautiful deep within the popping veins of those suffocating retinas, it had not occurred to me until now that something was looking back.
And it’s waiting for me to write in the final answer, though God knows it must be wrong for it simply cannot be possible that the answer is ‘mine’.
submitted by ChristianWallis to nosleep [link] [comments]

Shift Report

Divining wooly views gathered amidst shaven sheep hither
Withered over swithering stalls denial state of dither
Truth be told frank pens naif soliloquy
Safe as house path hath proven treachery
Steer clear of herd social immunity
Distanced readily available data parsed trendily
Blinks recount lost meanings earned from strife learned through catastrophe
Graft retained splices tour de force movie
Analyzed improvised differently
Can't regain past yet relive history
Elder protocols reference frames with specificity
Documentary denotes concise recusant heresy
Fish stink emanates spoils unquestioned head
Rather than responsible gods chose dead
Lightning rod shields guide flash EMP spread
Relevance revivalist revived rival survivalist
Diatribe analogous corroborates ridiculous
Atoms congress fortuitous naught sea
Devoid self restraint officiates ye
Fitting new attire inspiring streaking
Who protects us whilst we pay for havoc employ they reeking
Hypocritically childish generally speaking
Handshake implies word registers advice
Modern intelligence is artifice
Every three steps forward step back twice
Deities influence me aloof aligned schism in rhyme
Mother Hera ewe chimera godspeed breeds failed design
Bell weather brethren splay scapegoat supine
Veil of illusions enmesh conscious mind
Can't feel my legs good help is hard to find
Hawk departs from pleather glove turtle returns grounded dove
Counteract abet anyone lapped them twice yet still they won
Titans once asked before taking QE
With us or against me democracy
Issuance debt free usury for ye
Soon to be impacting all interested negatively
Cyclops blissfully fail to see plague kills with leniency
World saved through open window tsunami
Backdrops distinct radicle uprooted
Restless tartarus not I confuted
Reputed gambler prophet of doom rigged mind meld welds my tomb
Despondent preach not gloom be democratic or leave cocoon
Imploding race exploding time and space
Unfathomable depths shallow measures
Glasses adorned rose reflective pleasures
Erratic compass static attained gains unsustainable
Emphatically all ages deal unascertainable
Sentiment key to public interest
Democracy assess Big apple bests
Guiding hand meaning Pantheist behest
Seeking one's fulfillment complements of demagoguery
Building baseless pyramid in name of Great Recovery
Hallucination merits upheaval
Remit repreival persecute venal
Sufferance from nescience trumps all evil
Yon morrows martyr covets this abysmal cross commuted
Tread on entrenched fear submit control guiltily included
Govern is to rule as meant to intents
Resourceful proxy heir establishment
Record rallys infer where loans were sent
Pristine colosseums reared commerraderie Fed rum bread
Dropping said crumbs returns dread Which nevermore nary imbeds
Insolvent casino scenario
House always wins with my reservation
Sharing the bulk ignites indignation
Transparency Which critiques subtly speaks Feds peak repent
Weak covenants contained slain whence Green peripherals were went
Theses Ben delivered on depression
Maestro museum managed impression
Keynesian intervention harped dystopian opium
Appeal to supremacy bandwagon psychology
Latin arguementum ad nauseum
Better than expected mass approval
Refuse discard fantasy removal
If you audited our books write off markets on the morrow
No one do we answer to where wheelbarrows go we borrow
Sciences religious mythology
Philosophised finance dichotomy
Genetic archetypal entities
Conversations incidental informations monumental
Facets fawned fastidious selfless attires instrumental
Minions mimic Socratic opinions
Authority inbred majority
Consider selves distinct minority
Yield to ye inferiors subjectively superior
Mechanisms failing sublimation with interior
Greeks conceived benefits in politics
Propaganda versed all in rhetoric
Dwelled anarchic run redeem autarkic
World perceptions inconsistent to obtained views of my own
Optimism timeless shown fantastically overblown
Fate collapses upon observation
Ostriches banked on unexamined lives
Perturbations quantum fluctuations
Foregone measures austere pleasures enforced authenticity
Cessation trepidation ensures no future certainty
Whilst known speed and position now in sync
One makes ye taller yet none make me shrink
Doth not know thyself yore on the brink
Fulfillment will not quail forbidden face of foreign dangers
Entrainment derailed arranged marriage twixt incomplete strangers
Birds of a feather flock with the weather
One marked to market worth two under Bush
Lemmings allegedly demand a push
An existential exercise spins nihilistic nightmares
Nonconformed confirmed uncomfort spirals condescending stairs
Slaughter abolished pig sucklers now fly
Fed up rich bullshit Which lies upon lye
Doth need not for lipstick ride we bone dry
Left to right wrong motivations paved by best intention
Pound me with the cure denounce flesh as impure meets prevention
Overdue elixir panacea
Gold in led stead transmutes alchemist Fed
Spirits confirmed in actions idea
Though hungry swine will freely plow fall submissive tow the line
No offence is meant whence I commence casting pearls before thine
Lead thee to sustenance soon thou shall find
You feed a seed of rage contented caged
That Which hath been remains yet to be seen
One finds upon a wander from yon cave we've left regression
Whence without luminescence stem outlandish such obsessions
Actualized self's realization
Fasting of heart leaves no trace of ego
I fell here from Olympus apropos
Upshot in authenticity shows secure survivors test
Where indiscretions excesses discretely are repressed
Desperate knowledge grievous awareness
I first blew reed pipes but then I digress
Values eroded integrity
Climate corroded ideals irresponsibility
Satisfied my agency autonomous capacity
Bet Dow hath finally had a bad day
Bear in mind they will say twas anway
Old high still standing gold stones throw away
Shorting shooting slope of hope enormous towers treacherous
Each new era crashes in increasing half glass emptiness
Overabundance deserts time delay
Accounts inner morality decay
Strength in pessimism fear forfeits right
Dusk withdraws from sight as shade is drawn over dawn's early light
Narcissistic psychopaths inherited the earth our plight
Quarrying light inspired murky night flee
Ye gods laugh heartily ridicule me
Reckoning another day mine shall be
Subsequently I subsist shifting this rock as Sisyphus
Future pulls upon me as due ration to minus remiss
I'm half crazy bicycle built for two
Network circuitry daisy chained to you
How do I know what is reel to be true
Gather input sensations scrutinize for degradation
Dissembling dissemblance as lacking in resemblance
Singularity prophesied end be
Less threat than icons presently envied
Graven is our image in our idol
Misunderstood system holds revolutions banked on bridle
Give me dominion over doe I care not who makes law
Hegellian dialectic shock and awe
Fixed moments instability move becomes necessity
Moses leads bull rush reeds deceptive swaith
Crisis opportunity incompetence seasons good faith
Fallow plot begot furlough shrieks foul wraith
Yay though I plod through the valley of death
Evil gives comfort my rod and my staff
No fear preparest for my enemies
Parasitic symbiotes surviving vicariously
Job gyrations exploitations sloth thrive ubiquitously
Unnatural select evolution
Bad apple genes rot barrel pollution
Big bang extends concussions extrusion
Elude intrusion neath tapestry relay inscribed decree
Conspiracy theories deliquesced evidence coalesced
Duress dressed as justice undue process
Reduce the law to writ for oversight
Infinitely rules stretch fractally tight
Dollar press lever Wizards tweak whence practised Which deceiver
Feeding frenzy at the top on last chair hot potato drops
Animal farm irrigation believer
Cuckoos in nested loops launched retriever
Social ecological equity
Fauna all created equal although some are more than most
Perched aloft nights sleepless roosters backdate options after posts
Tell a vision avulsed exclusive boasts
Foxes bird box hens fake news oven roasts
Occupy Wall Street greeting champagne toasts
5G technology expandable densification
Cameras considering Laws actual ramifications
Depressions perpetuate FOMO motes
FIFO Ponzi scheme boat redeems fresh float
Gloat sessions connoted roat smote through goat
Destructions need demands feed for Which Fed never hesitates
Beyond salvations hope for damnation destined reprobates
Wolf in sheep's clothing with diplomacy
Bragging best ever broke economy
Pre warned of bubble in candidacy
Memories impeach me markets relapse collapse candor
Black and white deliberations compromise grey matters or
Burning empire riddled Nero fiddled
No new under the sun any longer
What doth not kill my will makes ye stronger
Suicidal quarantine commit sheer to absurdity
Crash course in urgency suspends to decade Odyssey
Engulf journey as is illusory
Entailed magical curtailed mystery
Reproduced sequence spawns duplicity
Great truths infect minds space whilst time distorts fabrics ablation
Balanced scales duration dual edged knife grinds calibration
Wildlife exhumed landslide menagerie
Submission supports popularity
War of attrition print press edition
Release Kraken abridged dictations unredacted memo
Cognitive mind is least informed second thought tis last to know
Feedback iterates habitually
Zombie apocalyptic shopping spree
Animal myriad corroboree
Discrepancies adorable approaching deplorable
Configured integrations simulate exaggerations
Conceptual reorganization
New century frail clings frayed to pale past
Dot com bust imprints last iconoclast
Tragic disposition anchored significance within story
Spherical lyrical expository mourning glory
Expansion dominates fertility
Appropriate most apt utility
Bubble envelops errs infinity
Bold ignorance advanced hind sights distilled new high arrogance
Underlying trauma repeats cycle till addressed complete
Sublates convergence becoming congeals
Cavernous kingdom stalagmite conceals
Peer not in mirror prefer not appeal
Sew a thought in hope to reap an action something real to feel
Neverland begotten old whilst kid futures are oversold
Life lived not lest bits of bites record it
Biased suggestions imbue news reported
Syrinx sears titans with my brand of creed
Written word ceded all forgotten need to practise recall
Calculated math skills lost computer brought thoughts holocost
Ensconced by lantern hung from beam of straw
Helios heals blow of iced ages thaw
Loyal to natural attributes raw
Extraordinary delusional madness of ye crowds
Trot proudly upon road to serfdom congregations praised aloud
Brave was this new world before eighty four
Hunger games in store jaybird tweets that score
Jehovah bore witnesses door to door
Insure myself against four horseman
paid my tithe expired spent
Sow ears flying high on credit barely do I afford rent
Time unwinds quickly at least doth for me
April showers levee spring bankruptcy
Litres live forever in latency
Bailing water steady rising deep subterraneously
Foresee floods invest in arks of financial calamity
Extraneously Rome's blaze radiates
Simultaneously Fed Witches toiled
Slow perniciously satiates frogs boiled
Crisis constructs messenger of sordid too tongued character
Stocks which rise so should slide chosen goose footing egg opposed side
Federal innovates imbibed bribed state
Reserves umpire status hunched hind home plate
Falling knife of fear impaled atmosphere
Short bets squeezed rife barren years unfruitful bleeds contango wine
Inverse ETFs unprecedented reverse splits declined
Nothing it's equal creature without fear
Can't fill hide with harpoons or head with spears
Mire strive dire try pull in Leviathan
Endless procrastination doth avert intent deflation
Unclear when routes passage appears clear as destination
Sorrows station seems my inculcation
Divides built up babble between nations
Seven trumpets summon revelation
Electrostatic circumstance transmits catalytic twist
Substitute reacted chemical transmits platonic tryst
Ironically passion not my goal
Ionically bonded blending coal
Mirrored dipole roll poised down rabbit hole
Experiment first ever repeats Laws defraud endeavor
Mississippi reflating dollar debt exchange creating
Wealth effect transfers helicopter drop
Fracking reserves crack too big to stop
Ineptitude or evilly adept
Calm filled the room as elephants silently drowned in tar pits
History Which hails tense whence Fed injections flew to market
Lucrative house flipping stained soil carpet
Real reign swamp purge comes to street again
Broken window theory frisk fallacy
Destructions need graciates feed for Which Fed never hesitates
Seven headed hydra twixt blaspheming regime duplicates
Purgatory epic allegory
Apathy lacks worry for avoidance
Dreams annoyance recurring clairvoyance
Complacent consternation burns concerned capitulation
Catacomb further catenates future pyroclastic blasts
Install a new partition date saved last
God creates man's imaged eternity
Man made device for immortality
Only way to beat life be articulate as dead machine
Foiling might be finding wanting nothing just as pleasing
Emoted thoughts and deeds confer disease
Viral joy contained anxious unease
Communicable known uncertainties
Mention stoic abstention receive lepers reprehension
Addend subconscious attention suchness sought destination
Protectionist tribal groupthink ensues
Misdirect blame profane color thou choose
Divide and conquer plan by Jove we use
Minting for a living tis nothing short of scintillating
Weaponry mass produce we entropy disintegrating
Rebirth essential in this finite trap
Technicals crucial analysis map
Impulse mined collective wiretapped caps
Souls endless extrapolating each threshold encapsulating
Mutually affecting Titans ever overreaching
Battles march business no fight beseeching
Cyanide reaction gold is leaching
Settle for distraction Athene’s teaching
Shares fabricate infrastructure bonds for manufactured war
Master in ways of deception weaving fleece her predilection
Declined vine illustrates interjection
Fundamentally ye add furthermore
Whole vacuus nature I find abhor
Each new day opportune to go by street sideshow pundits shout
Marginally most will comply seek aggressive salesman clout
Run through stampede proceed in funnel out
Mosaic tile code mixed mirage mud grout
Worm abated hook ate some fat cat’s trout
Informed when glad relate when mad great is not the worst we've had
Next quarter rates Which inflates translates to direct tabled fate
Disinformation chads dangling depart
Troublesome travel when horse pushes cart
Trojans craft driftwood regifted as art
Taken rate decision interest always is a given
Approached encroachment infringements lunged impingement I expunged
Spell manifests as living hell digests
Calcareous sponge absorbed rimstone plunge
Cookbook to serve lamb seals underhand
Sinter sauntered asunder plotting pillage of my plunder
Attack technique intervenes quoth slighted victim claims obscene
Cried mystified feeling such waste sprayed mace
Save face retrace find safety inside shrouded space
Access filter modified denied trash storage verified
Angels four spew brimstone fire scorched ingress half expected less
Trick talk turns back clock players profiles rotate roles resume
Covertly campaigned defiling my name
Creations Instigate destruction
Erupts surreptitious instruction
Bewildered heard shocked embrace loomed Gates of Hell gauge WHO won race
Military missionary hold prostrate to vaccinate
Chaotic Kronos ordered time consumed
Stow stoked fumes subsidies gave the gods room
Whilst land of the fraud is home to the knave
Babylon of living nonexistent through the golden age
Cassandra of this stage ilk ignores inklings of alarmed sage
Chicken little forebodes sky is falling
Rope a dope fades rationalisation
Brittle doth be fragile ye recalling
Loquacious news needs slews feigned of disambiguation
Mendacious or fallacious contagious be implications
Butterfly flapped wing doth not move a thing
But a gnat perhaps who's too GAD to fly
Financing is how but where is the why
Important that all patriots patronize conquesting troops
Dodge ye head stoop as pooping eagle swoops
Most dismissive uninspired missive
Perceptually far too derisive
Guiding hand not apparent visual
Missing cash flows continual residual bottom lines
Pinnochio hopes to know Which ideal conjures growth sublime
Dendrites potentially stimulate spine
Titanic torrents mist venetian blinds
Decidedly distort bilked disincline
Writhe in through chasm in awe open wide
Formless figures summon uniform pride
Dismiss discontent conveyors subside
Tributaries dispersed springs knowledge trees freeze molten ore
Splintering sparks displaced thick dark coruscate tangible floor
Cumulus clouds of primordial dust
Question our senses in sun god we trust
Sifted silts produce thunderbolts of Zeus
Oval elliptical orbits the folds tidal tendency
Blue sphere girds spoken word breathed clay Boulder Forge Company
Quality moulding is job number one
Caste mass producing consumes many sons
My duty to ensure we always run
Figured would be a piece of cake more at work than give and take
Thought this would be my big break but not knowing literally
Apprenticed construction now I maintain
Composite skill same commissioning game
Swim or wallow in Uranus disdain
I made the trade not for reward nor deemed security
Only gospel guarantee is confidence in mastery
Tasked to sit in a chair contemplate stare
Crosswords in wait for a breakdown repair
I study craves of machines which behave
Rhythmic clang links chain react percussional power set free
Insatiable harmony piques morbid curiosity
Beast belly bowel bubbles belch smelt death
To quota of product do I owe breath
Economic cauldron of corrosion
We operate Vesuvius ungodly hours breathing brine
Facilitate yon amplidyne oxygenate lavas shine
Steering eather into three cyclops cells
Myopically they motion for me when cycles in chaos my sirens knell
Lion hearted as Hephaestus take knee before crucibles hearth
Examine vitals symptoms prognosis deduce further impart
Volt amps transcend times root of three powers
Frequently electrons ebb in order
Arc bath gives rise to hot molten showers
May bring flowers demonstrate my will in accord rewards her
Athena is truth incarnate dream she is a movement
Immaculate perfection possessed no
need for improvement in her coveralls
Wert she to eaten apple I befall
Sand disseminates beneath hourglass curves she manipulates
How could I anticipate
Rapt hints had she to intimate
Roots hypotenuse squares summed pendulum
Enlightened visions profound pit this plum
On que she hooks her thunderbolts so ample in restriction
Destabilized my volts despite my amping up conviction
Magnetisms repulsive attraction
Bipolar feedback generates action
Machining floral dissatisfaction
Narcissus is spring can't this robot tool be taught anything
Recommence imaging thine vault undermined after fault
Intuit as her nuclear annihilates tumult
June accusations forced violation
Vulnerable to invalidation
Confrontations repudiation consents allegation
Placate June”s wells breached swell fore July conflagration
Use wu wei to vacate situation
But weightless behemoth ate all greenbacks
Can’t manage exit not even a crack
Inward forays shunned malfunction unknown overgrown morass
Cult of quantity all students get a pass coach seat class
God’s walled over all access to egress
Those who cannot do are experts at best
Past practise succeeds failures teach what needs
Viridescent pools dilate grey eyed dubious stressed madness
Feeling she was slighted by my passage through her nucleus
Disinterested I had disinterred
Down period Kondratieff winter
Intrinsic tragedy all fairy tales end inherently
Gave me what I wished for in a way I was not hoping for
Destiny permits paths forbade
How shallow wilt thou will wade
PCB cesspools black bile pitches glue
Smoldering sand dune trenches shore magmas excess residue
Admit this time smashing cymbals whilst cyclops wert drumming too
Keep the fantasy alive in my head
Earthquake take other route instead
Always say they never saw it coming
They did In Herculaneum still their brains steamed in their skulls
Summer solstice solace lulls lava ladles plentiful
Cumulative studies validations
Inseminate process degradation
Trying not to mention my invention
Bending toward normalcy absorption emits diffraction
Inverted perceptions withdraw inflections from emptiness
Perplexing she rejects ram intellect
Anecdotal evidence cached respect
Zip plans to stockpile cognizance combined
Designed secret punishment to circumvent I resigned
Recollect for instance cognitive lessons in dissonance
Logic accepts one view perceived of two
Pit of mine stomach whence knot always knew
Treasonous betrayed lion taming shrew
Spite cleaved interface continued dutiful onward pace
Humiliations goal wert to replace cheers with disgrace
Orchestrations untold meticulous
Malevolence is still in existence
Narrative streams unfold conspicuous
Childish bliss unscrupulous epidemic Narcissus
Invasive species multiplied since Zeus supplied his sun’s abyss
Affect change rather than effect ere cause
Gaslight obfuscates reasonable laws
Tall tales half truths edged lies by omission
Unwary reprehense motive intents of recognition
Splitting of the faculty augments a new reality
Fight freeze or flee options only three
Trials choose middle choice typically
Stockholm syndrome captors figured friendlies
Volunteer for brunt of blame acquiesced toxic shame domain
Raging stirs steroid cortisol adrenaline cocktail brain
Idealize devalue sudden discard
Benevolent dictatorship abstained
Without the faintest regret or regard
Figured she was playing me but never thought she'd try so hard
Had a little influence pummeling blacksmith into bard
Feeling flashback symptoms PTSD
Reflux acid regurgitates anxiously
Facilities shut down my apogee
Estranged entanglement is indiscriminate vicinity
Projection deflects inspection detects proffered rejection
Upon reflection I/O failed connection
Reverse detail switched doppler direction
Attacked mine tranquility enacted thine stability
Great relationships determined by good portability
Amor Fati defeat of agony
Heroic transitions affirmation
Chinks of crevasse evasive to bypass
Labyrinth strings web of deceit light and dark unlikely meet
Shadows reconnection Schadenfreude revels surrection
Maze ambled afore trapped in Minotaur
Disintegrating reintegration
Unfurled divest individuation
Emergence of self under siege August surfacing intrigues
Sun god aims retribution penetrating air dilution
Perpetrating vengeful execution
Cyclop's blindsided coming attraction
Apollo's exaction vents extraction
Redress reclaimed door discharged from mine chore
Concussions cavitations roar gaff retrieved my staff from shore
Gangplank fastened transit for deck from wreck
Embodied under mass gravitation
Nothingness consistent contradiction
In retrospect ahead investigate that Which is suspect
Chastened flaming embers titillate orange September moon
Hastened retreat not an instant too soon
Burgeoning three wave prosperity shewn
Wave five trait mimics Echo past monsoon
Perpetually parallel dramas punctual insane
Aphrodite's inception purged migraine foam seethed fire in vain
Twain hath liquidity trickled down drain
Consult oracle ogle tangent plane
Bow to stern brood tempestuous coxswain
Demurrage fee aptly sought to regain lay of way terrain
Masked my gnashing lion waves stumble as they spread before me
Mountain rubble crumbles bloodied red sea
Locusts cannibalistic commotion
Uncanny notion overt devotion
Fixed betwixt twin scorpions stings subtle by a hares degree
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love contraception
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Lies the only guise now found comprehensible
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Though whilst I work at chore she’s Ares whore
I snagged them embarrassingly naked afore gods before
Yellen Helen neither nor wert worth war
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Also as a godsend bonus honed mom’s splendid jury throne
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Topside upper deck on the promenade
Propellor fashion later ohm made blade
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Passionate parade personifying Nature of tirade
Horney gimp hind quarters brace graced limp
Llama spitting image of Obama
Clinton's dole out cigars contribute scars
All guests in attendance dressed as promised change we forget lest
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Reagan closed asylums threw away key
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through photovoltaic
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The Case Of Omar Radad (Rewrite)

THE CASE OF OMAR RADAD The Omar Raddad Affair was a highly publicised criminal trial in Mougins, France in 1991. After the murder of Ghislaine Marchal, Marchal's gardener Omar Raddad was arrested. Defended at his trial by Jacques Vergès, Raddad was convicted 1994, and sentenced to 18 years in prison. Raddad always maintained his innocence. Raddad received a partial pardon from French President Jacques Chirac in 1996 at the request of Moroccan King Hassan II, which reduced his sentence to 4 years and 8 months, and was released from prison in 1998.
The misspelled sentence "Omar m'a tuer" ("Omar killed me"), found written in blood at the crime scene, became a widely used phrase in French society during the 1990s. The last word of the sentence is not properly conjugated; it should read: "Omar m'a tuée". Skeptics contended that this is an odd mistake for a native French speaker to make. The mistake is understandable, however, since both tuer and tuée are pronounced [ty.e]. The case was the subject of the 2011 film Omar m'a tuer by Roschdy Zem.
Description of the events
The facts
Born Ghislaine de Renty, Ghislaine Marchal was the daughter of an industrialist who was engaged in the Resistance during the Second World War and died in deportation. Divorced from her first husband, with whom she had a son, in 1991 she was the wealthy widow of Jean-Pierre Marchal, owner of a famous company that supplied equipment for automobiles[1] , and sister-in-law of the president of the Paris Bar Council Bernard de Bigault du Granrut. She split her time between her main house in Switzerland and her villa La Chamade, which she had built in the hills of Mougins[citation needed].
Ghislaine Marchal disappeared
On Sunday 23 June 1991, around 11:48am, Ghislaine Marchal, having just got out of the shower, is chatting on the phone with her friend Erika S. She has planned for her friend to come to La Chamade for lunch on monday morning. Ghislaine Marchal tells her she is in a hurry as she needs to get ready to have lunch at her friends' Mr and Mrs K.'s house at 1pm. They end their conversation at 11:50. This will be the last time that her voice was heard by those close to her[citation needed].
Surprised that she hadn't arrived, her friends called her in vain several times from 13:30 onwards. Around 6, Colette K. drove to La Chamade. She rang the doorbell but nobody answered, nor did they to another phone call she made that evening.[citation needed]
On Monday 24 June, Erika S. arrived at 11:30, as planned. She rang, rang again, called, all in vain. Alerted by Mrs Erika S. and Mrs Colette K., a third friend, Francine P., sent an employee of the security company to the house in the early afternoon. The house, dark and silent, shows no trace of a break in, the blinds had only been drawn in the bedroom; on the unmade bed were glasses, a diary; the breakfast tray is in the kitchen. The keys are in the door, which remains unlocked, the alarm is not activated. It seemed as though Ghislaine Marchal had just woken up, but she wasn't there.[citation needed] Throughout the afternoon, the searching begins; the security company employee returns with Francine P. and her attendant. They are quickly joined by Ghislaine Marchal's doctor. They find jewelry, an open hand bag, which doesn't contain any cash, but no trace of the owner.[citation needed]
The cellar door is blocked from inside
Finally, on 24 June 1991 in the evening, the police are alerted and arrive at the house. After searching the house, they become interested in an annexe to the main house. A flight of stairs descends to the cellar, which had not been visited as of yet, and of which the metal door is locked. After unlocking it, the door would still not open any more than 2 cm. One officer pushed with all his might as another feeds his arm through the gap and identifies a folding bed placed against the door on the inside. He manages to violently push it backwards: the door opens a little bit more, but a metal tube, placed on the ground perpendicularly to the door, firmly blocks it on its hinges. The door was warped and twisted by the officer's pushing, enabling him to get a leg through the gap and ''kicking the tube several times''. The final kicks shifts the tube, enabling him to open the door.[citation needed] In January 1992, investigators note that '' the pressure on the door made the tube move, leaving a semi circular imprint on the cement floor''.[citation needed]
Discovery of the body
At the back of the cellar, Ghislaine Marchal is lying face down, her legs pointing to the bag wall, her arms stretched out in front of her on the ground, dressed in only a blood stained bath robe pulled up to above her waist.[citation needed]
The doctor's first observations on the evening of the 24th, and the autopsy of 28 June[citation needed] revealed severe injuries: 5 violent blows to the head, carried out with a rafter, ''to kill and not to knock her out''[citation needed] which caused open cuts on her head and cerebral edema, a V shaped cut on her throat, which missed the trachea and the big arteries of the neck; ten cuts on her thorax and on the abdomen, caused by a ''double edged tapered blade'' measuring 15 to 20cm long, and maximum of 2cm wide, which provoked an eventration and three cuts into the liver; two into her left thigh, one of which produced a thin stream of blood perpendicular to the axle of the leg; the victim thus lay on the floor immobile after having received this injury, for at least long enough for the blood to coagulate, approximately 7 minutes. Injuries and fractures of the hands, a phalange almost ripped off, suggest that she looked to protect herself by bringing her hands to her face, several scrapes on her arms and legs, in particular on the soles of her feed and the back of her knees, as well as traces of dust and cement on her robe suggest that the victim had been dragged on the ground.
Forensic experts note that it had not been possible to determine the order in which the blows were delivered. None of them were immediately fatal, but were after approximately 15 to 30 minutes of agony. Captain Georges Cenci notes that the assassin seemed 'determined, but also clumsy in his movements'.
doctor Jean Pagliuzza, forensic doctor, who had been consulted by the defense lawyers accepted to give his advice to journalist Eve Livet after the gardener was sentenced. He thinks that the murder could have happened in a rapid sequence of only 3 to four minutes. In this type of attack, the first blows have the intention of neutralising the victim by stunning her. After this, the blows carried out with a white weapon follow, very quickly. 'Taking into account the force of the blows, her aggressor was a man [...] he was left handed'. He indicates that the lowest injury was the first to be made. 'The blade hit higher and higher the more the victim collapsed'. The V shaped injury on her neck 'is often found in this type of murder' because of the lateral movement of the head, looking to escape the blows to the neck. The expert specifies that the attacker must certainly have received blood on him. Given the way the blood flowed following this, he estimates that the victim never got up; she died 'rapidly from bleeding'. If she had stood up, the haemorrhage of the liver would have filled the abdominal cavity, something which was not observed by forensic scientists.
Discovery of the inscriptions 'Omar killed me'
The cellar's metal door opens onto a hallway. On the left 'Omar m'a tueé' is written in blood, in well formed letters, one meter above ground level, on a locked white door leading to the wine cellar. A bloody trace is visible under the inscription. In front of the metal door, at the back of the main room, the sentence is partially written again on the door of the boiler room: 'Omar m'a t'. This 'second inscription' as the investigators called it, lower than the first, is barely legible. It is situated on the boiler room's side of the door, but because the door is blocked open, it is facing the entrance of the room and not the boiler room, where the body is.
Who wrote the messages?
If Mrs. Marchal is the author of the message, it points to Omar Raddad. On the other hand, if the message is from the killer, it can not come from Omar Raddad, whom one would not expect to incriminate himself. The killer would therefore have to have arranged the scene so Ghislaine Marchal would be assumed to have authored this false accusation of her gardener.
The wording of the message may seem strange at first: would someone write that they were killed when they were still alive? Judge Renard finds the sentence "weird" [25].
As for the grammatical error, would a cultured woman like Ghislaine Marchal have made this mistake? Several documents indicate that sometimes made errors in her writing, specifically confusing the the past participle with the infinitive [26], [27], for example, she wrote “pay” on a bill already settled, or “I have to water the flowers” (instead of “I have watered the flowers”?). However, this point is strongly contested by the defense and by journalists [28], [29], [30].
Captain Cenci, Coutton J. and the public prosecutor Farret believe that the mistake is a strike against the accused [31]. But according to the graphologist Françoise De Ricci, this kind of common mistake cannot be used to identify the writer (see below) [32].
Are the messages in Ghislaine Marchal’s handwriting?
The first forensic examination of the writings was carried out by Gilles Giessner in July-August, at the request of the investigating judge. He compared the letters on the doors with those of the crosswords from the victim and various other documents. The expert indicates that the letters of the two doors are all from the same person, and that for the first message, this person was kneeling, while she was lying for the second message. The destructured side (messy side?) suggests to him a physiological weakening. The writer “could not have moved to write the end of the second message, as that is where the body was found,” Giessner said, apparently ignoring the fact that the body was not found in front of that door.
During the trial, G. Giessner specified that he "highlighted the total concordance of the letters with those of the writings of Mrs. Marchal". Then, pressed by the defense, he conceded: "It is two-thirds surely the writing of the victim, a third not" [35]
At the request of the defense, a second opinion was given to Ms. Buisson-Debar. It confirms the conclusions of his colleague [10] [36], but not without some contradictions. The second report states that out of ten letters in the first inscription, only five resembled the writing of the victim [37].
In 1999, a new writing expert was brought on by Mr. Gauthier and Ms. Dumont. Presented by the defense in support of a request to review the conviction, this expert concluded that the writing was not that of the victim. [38] The the appeals board (revision board?) then asked Françoise De Ricci and Anne Bisotti for further expertise. They stated that "writings" made in such dissimilar conditions can not be "reasonably compared" [24].
Françoise Bouzon-Thiam, author of a book on the case, observes that the bloody letters have abnormally short downstrokes as though they were interrupted (could also be “hanging” or “suspended) while the letters in Ghislaine Marchal’s crosswords have elongated downstrokes. The contrast is especially clear for the M, A and R. She believes that the letters in the messages reveal them to have been written by the killer.
Who blocked the metal door and how?
Captain Georges Cenci says that the metal door to the cellar is "the only way to access it, and to forbid access" [40]. Given this, and with the victim being the only person present at the scene, she is the only person who could have barricaded herself there. The defense never seems to have contested the first point, only trying to show that the murderer could have gone out through the metal access door while still causing a blockage
As previously mentioned, there was a metal pipe at the base of the door which blocked it from opening. However, the pipe was very thin and there was a gap between the bottom of the door and the ground. The pipe could pass easily under the door, if it was lying flat. How, under these circumstances, could someone use it to stop the door?
In February 1992, during an on-site visit by investigators, magistrates and lawyers, the investigation concludes that Ms. Marchal placed the metal tube on top of a wooden beam which had the effect of lifting it from the floor on the end that was against the door, which prevented the door from opening.
Defense lawyers contested this and argued that the police did not notice this beam on June 24 [43]. They also claimed to have demonstrated that it was possible to press the folding bed against the open door so that when you exit and close it slowly, the bed is drops to block the door from opening. The iron bar could have fallen when the police pushed the bed back [44].
Ève Livet says that the gap under the door is reduced near the hinge because the floor is not level. If the metal bar was near this hinge, its thickness would have been sufficient to block the door, as indicated by movement tracks on the ground. She also thinks that the bed could have momentarily jammed on a large PVC pipe located across the hallway
Detective Roger-Marc Moreau says he has found a way to easily block the door from the outside under the same conditions Captain Cenci believes that it is impossible because of a raised area under the door and that Mr. Moreau never came to see it in person
More:
The defense’s theory of the crime:
The defense argues that the the violence and the large number of blows show "an almost passionate relentlessness, the expression of an lukewarm (warmed-over?) hatred (the phrase appears to literally mean “reheated” and usually refers to food) which doesn’t fit with personality of Omar Raddad and his good relationship with his employer (see below). Mr. Vergès also points to the fact that no sign of any scratches were found on Omar's hands, nor any blood on his clothes. Since Captain Cenci admits that the crime was not premeditated, Omar would not have had any gloves or extra clothes with him. How could he have avoiding staining his clothes with blood? (see below) [63]?
Additionally, the gravity of the wounds Ghislaine Marchal suffered makes all the physical actions attributed to her unlikely (writing the “right burst” without supporting herself in any way, moving multiple times, blocking the door).
Mr. Vergès also noted that the body of the victim was not found in front of the second inscription. At trial, Me Leclerc, lawyer for the prosecution, said she "pushed herself to write these last words with a dying hand” which suggests that she had written the message in her last breath, just before dying [64]. But she was actually discovered 1.50 m behind this door. The defense also argued that the splayed position of her limbs and her bathrobe being bunched up on the top of her body suggest that she was dragged to that position by her feet.
Another revealing detail for the defense: a clear trail of blood running down the victims inner thigh, perpendicular to the ground and the line of the leg. It would have taken 7 minutes for this blood to coagulate, so if the victim had stood up to do all that was said, that blood would have flowed in another direction, or would have been smeared by the movement of her thighs. The victim therefore could not have moved after her attacker left. [66]. That wound, like a dagger's blow, could have been done to make sure the victim was no longer reacting. "A procedure (move?) known to all hunters" [67]. In addition, the bathrobe was not pierced by this strike, so the injury was inflicted while the garment was already pushed up Marchal’s body [68].
Finally, the thesis of the hedge trimmer, or a kitchen knife as murder weapon does not fit with the description of a tapered double-edged blade, 2 cm wide [69]. Besides, would the gardener have been stupid enough to put away the key to the cellar with the gardening tools, as if to incriminate himself?
Defenders of Omar Raddad presented several scenarios for this crime, with deep divergences between them. [71]
At first, the defense lawyers, Mr. Girard and Mr. Baudoux, admitted that the writing was indeed that of Madame Marchal, who would have written under duress even torture. This is the "diabolical scenario" [71]. However, the experts say that the injuries of the victim are not due to torture, and this argument was rejected by all parties [72].
A new defense lawyer, Mr. Guidicelli, does not believe in the "diabolical scenario"; he does not dispute the report of the first graphologists, but thinks that Madame Marchal was mistaken about the identity of her attacker [73]. This hypothesis was also considered by the investigators (see below). This “friction” between the defense lawyers led Mr. Guidicelli to withdraw from the case [10] [74]
Then Master Vergès took over the case. He formally challenged the conclusions of the graphologists, and believed it was the killer who wrote the message "with his gloved hand", dragged the body of his victim into the boiler room, and likewise wrote the second message with the intention of making it appear that Ghislaine Marchal had written both. This is the “staging theory", which would be presented at the trial [75]. Faced with the impossibility of getting his three lawyers to agree, Omar Raddad"reluctantly" separated from Girard and Baudoux 10 days before the start of the trial [76].
Variation of the staging theory: the murderer(s) could have carried or dragged the unconscious to the doors to make her write the inscriptions by dipping her finger in own blood and guiding her hand. Her head hanging down pressed against the “first door,” leaving the blood stain that appeared below the message. The murderer would have believed that the investigators could identify the fingerprints, which was not possible because the marks were “slid" (possibly “smeared”?). Under this theory, it would be the killer’s writing, because when one guides the hand of someone else to make them write something, it is the handwriting of the one who controls the hand which appears [77] .
Detective Roger-Marc Moreau and the expert in writing Danièle Dumont developed the theory that the incomplete inscription was first drawn by holding the hand of the victim’s corpse. This was no sufficiently legible, so the killers would have written the second inscription themselves, more clearly and in large letters.
Regarding the staging hypothesis, the prosecution raised a question: Who knew that Omar Raddad was going to be near the crime scene that day? The gardener never worked on Sundays as this particular day was also a Muslim religious holiday day [78], he would be assumed to have stayed at home with his family. It is highly unlikely that anyone would have expected him to be at Francine P.’s house that day. Captain Cenci believed that the only two people who knew he was there were Francine P. and Omar Raddad himself [79]. Unless the inscriptions are referring to another Omar.
Some Additional Important Facts : ·Omar Can't Write Or Read , He Can Read Only His Name.
·There Was A Housekeeper That Was Jealous Of The Good Relation Between Omar & Ghiselaine.
·Omar Love To Go & Play In Casino , And There Were Rumors That He Paid Prostitutes For Sex & But Was Later Clear Off.
· There Was Rumor That Omar Was In Need Of Money , And Will Often Ask For His Salary Before The Due Date.
·Omar Radad Would Go On Hunger Strike For Months Often When He Was Imprisoned But Was Force To Break As He Didn't Want To Die , He Just Wanted To Be Prove Innocent And Be Free.
·Omar Radad Wrote A Book About Being The Murder Which Name Is "Pourquoi Moi ?" (Why Me ?)
·A Book Was Written By The Officer (Capitaine Georges Cenci) Who Was In Charge Of The Case Which Name Is : Omar L'a Tueé (Omar Killed Her) & It's Free. (But It's In French Link : http://omarlatuee.free.findex.php?post/2014/02/Lire-gratuitement-Omar-l-a-Tu%C3%A9e-%21
· The Entire Judicial Chronology Of The Case Of Omar Radad : (Can Be Translate In English Don't Worry)
http://omarlatuee.free.findex.php?post/2011/06/Toute-la-chronologie-judiciaire-de-l-affaire-Omar-Raddad
Source : https://en.m.wikipedia.org/wiki/Omar_Raddad_Affair
Photo Of "Omar M'a Tuer" : https://images.app.goo.gl/s5C9QwtoLPxdskxL8
Photo of Scrambled : https://images.app.goo.gl/K5ATy32pGH9Pzek7A
Photo Of Ghiselaine Marchal : https://images.app.goo.gl/fP4Deug8AHx6ojL59
Ghiselaine Marchal's Body On Crime Scene : https://images.app.goo.gl/66np23hPBBKu4aPAA
Crime Scene : https://images.app.goo.gl/3uKTD4k8LgdtS4pY9
Crime Scene : https://images.app.goo.gl/9iF4fJFFnUZ2RCJ18
What's Your Thoughts About The Case ? Do You Think Omar Radad Is Guiltly ?
submitted by Team_Boss00 to UnresolvedMysteries [link] [comments]

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